My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Tesla Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Lumberjack
Fireball
Tesla Hog Rider Baby Dragon Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Mini P.E.K.K.A Baby Dragon Lumberjack
Tesla
Fireball
Zap Hog Rider Baby Dragon Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Baby Dragon Electro Wizard Lumberjack
Hog Rider
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Zap Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Electro Wizard Tesla Baby Dragon Lumberjack
Tesla
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Zap Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Tesla Fireball Baby Dragon
Hog Rider
Baby Dragon
Zap Tesla Mini P.E.K.K.A Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Tesla Fireball Lumberjack
Lumberjack
Zap Fireball Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Electro Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Tesla Baby Dragon Electro Wizard Lumberjack
Tesla Electro Wizard Zap Fireball Baby Dragon
Zap Tesla Fireball Baby Dragon Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack
Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Tesla Fireball Baby Dragon Lumberjack
Tesla Zap Fireball Baby Dragon Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Fireball Zap Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Zap Tesla Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Tesla Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Tesla Fireball Zap Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Tesla Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Tesla Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack
Fireball Zap Tesla Baby Dragon Electro Wizard
Mini P.E.K.K.A Tesla Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Zap Electro Wizard Fireball Mini P.E.K.K.A Baby Dragon
Tesla
Tesla Mini P.E.K.K.A Lumberjack
Zap Fireball Electro Wizard
Mini P.E.K.K.A Tesla Fireball Lumberjack
Tesla Fireball Baby Dragon
Tesla Electro Wizard Zap Fireball Mini P.E.K.K.A Baby Dragon Lumberjack
Zap Tesla Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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