My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Witch Sparky
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack Sparky
The Log
Mini P.E.K.K.A Witch Lumberjack Sparky
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack Sparky
Fireball
Wizard Witch Lumberjack Sparky
Poison
Bats Wizard Witch Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack Sparky
Rocket
Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Valkyrie Lumberjack Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A Lumberjack Sparky
Zap
Sparky Bats Mini P.E.K.K.A Valkyrie Witch Lumberjack
Mini P.E.K.K.A
Sparky Bats Zap Valkyrie Wizard Lumberjack
Valkyrie
Bats Lumberjack Zap Mini P.E.K.K.A Wizard Witch Sparky
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack Sparky
Witch
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Zap Mini P.E.K.K.A Wizard Witch Sparky
Sparky
Zap Mini P.E.K.K.A Bats Valkyrie Wizard Lumberjack

Defense Synergies 1 18

Bats
Zap Mini P.E.K.K.A Valkyrie Lumberjack Sparky
Zap
Mini P.E.K.K.A Bats Valkyrie Witch Lumberjack Sparky
Mini P.E.K.K.A
Zap Bats Valkyrie Wizard Witch
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard Witch Lumberjack Sparky
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Witch
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Bats Zap Valkyrie Wizard Witch
Sparky
Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Sparky
Mini P.E.K.K.A Lumberjack Sparky Bats Zap Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Sparky Bats Valkyrie
Mini P.E.K.K.A Witch Lumberjack Sparky Bats Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Sparky
Bats Zap Valkyrie Lumberjack
Bats Zap Wizard Witch
Zap Valkyrie Sparky
Mini P.E.K.K.A Witch Sparky Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack Sparky
Bats Valkyrie Witch Zap Wizard Lumberjack
Bats Zap Wizard Witch
Mini P.E.K.K.A Lumberjack Sparky Bats Zap Valkyrie Wizard Witch
Valkyrie Wizard Sparky Bats Zap Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Sparky Lumberjack
Zap Mini P.E.K.K.A Lumberjack Sparky
Wizard Sparky Bats Mini P.E.K.K.A Valkyrie Witch Lumberjack
Bats Zap Valkyrie Wizard Witch Lumberjack
Zap Valkyrie Wizard Witch Bats Lumberjack
Mini P.E.K.K.A Sparky Lumberjack
Valkyrie Wizard Bats Mini P.E.K.K.A Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Zap Witch Sparky
Zap Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A Valkyrie Witch Sparky
Mini P.E.K.K.A Valkyrie Lumberjack Bats Zap Sparky
Mini P.E.K.K.A Valkyrie Witch Lumberjack Sparky
Wizard Bats Zap Witch
Mini P.E.K.K.A Sparky Bats Valkyrie Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack Sparky
Zap Bats Mini P.E.K.K.A Valkyrie Witch Sparky
Witch Sparky
Bats Mini P.E.K.K.A Valkyrie Witch Lumberjack Sparky
Zap Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack Sparky
Wizard Valkyrie Witch Sparky
Witch Sparky Bats Zap Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Zap Mini P.E.K.K.A Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Wizard Zap Valkyrie Sparky
Wizard Bats Zap Witch
Wizard Witch Sparky
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Lumberjack Sparky
Zap Valkyrie Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Witch Sparky
Wizard Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Sparky
Zap Valkyrie Wizard Witch
Sparky
Wizard
Sparky
Zap
Zap Valkyrie Wizard Witch Sparky
Witch
Zap Wizard Witch Sparky
Zap Wizard Witch Sparky
Zap Sparky
Bats Zap Wizard Witch Sparky
Zap Bats Wizard Witch
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Bats Witch
Zap Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Bats Witch Sparky
Bats Zap Witch
Zap Witch Sparky

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