My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Cannon Musketeer Goblin Barrel Skeleton Army
Zap
Fire Spirit Spear Goblins Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Spear Goblins Cannon Musketeer Goblin Barrel Skeleton Army Giant Skeleton
The Log
Fire Spirit Spear Goblins Cannon Musketeer Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Cannon Goblin Barrel Skeleton Army
Arrows
Fire Spirit Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Musketeer Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Cannon Musketeer Goblin Barrel Skeleton Army
Poison
Spear Goblins Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Cannon Goblin Barrel Skeleton Army Musketeer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton
Spear Goblins
Goblin Barrel Giant Skeleton
Cannon
Musketeer
Giant Skeleton The Log
Goblin Barrel
Spear Goblins Fire Spirit Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Fire Spirit Spear Goblins Musketeer Goblin Barrel The Log
The Log
Musketeer Giant Skeleton

Defense Synergies 3 14

Fire Spirit
Spear Goblins Giant Skeleton The Log
Spear Goblins
Fire Spirit Cannon Musketeer Skeleton Army Giant Skeleton The Log
Cannon
Musketeer The Log Spear Goblins Skeleton Army
Musketeer
Cannon The Log Spear Goblins Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Spear Goblins Cannon Musketeer Giant Skeleton The Log
Giant Skeleton
Fire Spirit Spear Goblins Musketeer Skeleton Army The Log
The Log
Cannon Musketeer Fire Spirit Spear Goblins Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Musketeer The Log
Skeleton Army Cannon Musketeer The Log
Cannon Skeleton Army Fire Spirit Musketeer Giant Skeleton
Cannon Skeleton Army Musketeer
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Fire Spirit Spear Goblins Cannon Musketeer
Musketeer Fire Spirit Spear Goblins Cannon
Cannon Musketeer Giant Skeleton The Log
Cannon Musketeer Skeleton Army
Skeleton Army Fire Spirit Spear Goblins Cannon Musketeer Giant Skeleton
Skeleton Army Spear Goblins Cannon Musketeer Giant Skeleton The Log
Musketeer Spear Goblins
Cannon Skeleton Army Fire Spirit Musketeer Giant Skeleton The Log
Fire Spirit Skeleton Army Cannon The Log
Skeleton Army Cannon
Skeleton Army Cannon The Log
Cannon Musketeer Skeleton Army
Fire Spirit Cannon Spear Goblins Musketeer Skeleton Army The Log
The Log Fire Spirit Spear Goblins Cannon Musketeer Giant Skeleton
Cannon Musketeer
Skeleton Army Fire Spirit Spear Goblins Cannon Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Skeleton
Musketeer The Log
Skeleton Army Giant Skeleton Spear Goblins Musketeer The Log
Skeleton Army Giant Skeleton Musketeer The Log
Giant Skeleton Cannon Musketeer Skeleton Army
Fire Spirit Musketeer
Skeleton Army Spear Goblins Musketeer Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Spear Goblins Skeleton Army The Log
Cannon Musketeer Skeleton Army
Musketeer Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Cannon
Cannon Musketeer Skeleton Army
Skeleton Army Spear Goblins Musketeer Giant Skeleton The Log
Cannon Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log
Musketeer The Log
Giant Skeleton The Log
Musketeer Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Spear Goblins Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Musketeer
Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer The Log
Spear Goblins Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer The Log
Fire Spirit The Log
Musketeer Giant Skeleton The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Musketeer
Musketeer The Log
Giant Skeleton
The Log
Fire Spirit Spear Goblins Musketeer Skeleton Army
Fire Spirit Musketeer
The Log
Musketeer
The Log Musketeer
Giant Skeleton
Musketeer
Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log

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