My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians Wall Breakers
Giant Snowball
Skeletons Goblin Gang Wall Breakers
Zap
Skeletons Goblin Gang Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Elite Barbarians Wall Breakers Electro Wizard
The Log
Skeletons Ice Spirit Goblin Gang Elite Barbarians Wall Breakers
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang Wall Breakers
Royal Delivery
Skeletons Ice Spirit Goblin Gang Elite Barbarians Wall Breakers Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wall Breakers Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Goblin Gang Fireball Electro Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Wall Breakers Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Elite Barbarians Wall Breakers Golem
Goblin Gang
Golem
Elite Barbarians
Ice Spirit Fireball
Fireball
Golem Elite Barbarians Wall Breakers Electro Wizard
Wall Breakers
Ice Spirit Fireball Electro Wizard
Golem
Fireball Ice Spirit Goblin Gang Electro Wizard
Electro Wizard
Fireball Wall Breakers Golem

Defense Synergies 1 8

Skeletons
Ice Spirit Elite Barbarians Electro Wizard
Ice Spirit
Goblin Gang Skeletons Elite Barbarians Fireball Electro Wizard
Goblin Gang
Ice Spirit Electro Wizard
Elite Barbarians
Skeletons Ice Spirit
Fireball
Ice Spirit Electro Wizard
Wall Breakers
Golem
Electro Wizard
Skeletons Ice Spirit Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Elite Barbarians Skeletons Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Skeletons Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Goblin Gang Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Skeletons Electro Wizard
Electro Wizard Ice Spirit Goblin Gang Fireball
Fireball Electro Wizard
Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Skeletons Fireball
Goblin Gang Fireball Electro Wizard
Skeletons Ice Spirit Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Ice Spirit Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Ice Spirit Goblin Gang Elite Barbarians Fireball Electro Wizard
Skeletons Goblin Gang Elite Barbarians Fireball Electro Wizard
Ice Spirit Fireball Goblin Gang Elite Barbarians Electro Wizard
Ice Spirit Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Elite Barbarians
Goblin Gang Skeletons Ice Spirit Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Skeletons Goblin Gang Elite Barbarians
Fireball Skeletons Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Skeletons Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Electro Wizard Skeletons Ice Spirit Elite Barbarians Fireball
Skeletons Goblin Gang
Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeletons Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Electro Wizard Skeletons Ice Spirit Fireball
Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball Ice Spirit
Fireball Ice Spirit
Fireball
Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball Electro Wizard
Fireball
Fireball
Elite Barbarians Fireball Electro Wizard
Electro Wizard Ice Spirit Fireball
Elite Barbarians Fireball
Fireball
Ice Spirit Fireball Electro Wizard
Fireball
Electro Wizard Ice Spirit Goblin Gang Fireball
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Fireball
Fireball
Elite Barbarians
Ice Spirit Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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