My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Royal Giant Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Ice Wizard
The Log
Royal Giant Elite Barbarians Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Ice Wizard
Fireball
Elite Barbarians Furnace Skeleton Army Ice Wizard
Poison
Bats Furnace Skeleton Army Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Ice Wizard Fireball Furnace Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elite Barbarians
Royal Giant
Bats Fireball Furnace Ice Wizard Elite Barbarians The Log
Elite Barbarians
Bats Royal Giant Fireball Furnace The Log
Fireball
Royal Giant Elite Barbarians The Log
Furnace
Royal Giant Elite Barbarians
Skeleton Army
The Log
Royal Giant Elite Barbarians Fireball
Ice Wizard
Royal Giant

Defense Synergies 1 9

Bats
The Log Ice Wizard
Royal Giant
Elite Barbarians
The Log
Fireball
The Log Ice Wizard
Furnace
Skeleton Army Ice Wizard
Skeleton Army
Furnace The Log Ice Wizard
The Log
Fireball Bats Elite Barbarians Skeleton Army Ice Wizard
Ice Wizard
Bats Fireball Furnace Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Skeleton Army Bats Furnace The Log Ice Wizard
Furnace Skeleton Army Bats Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Bats Furnace Ice Wizard
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bats Furnace Ice Wizard
Bats Furnace Fireball Ice Wizard
Fireball The Log
Elite Barbarians Furnace Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Wizard
Bats Skeleton Army Ice Wizard Fireball Furnace The Log
Bats Fireball Furnace Ice Wizard
Furnace Skeleton Army Bats Elite Barbarians Fireball The Log Ice Wizard
Fireball Skeleton Army Bats Furnace The Log
Elite Barbarians Skeleton Army Furnace
Skeleton Army Elite Barbarians Fireball Furnace The Log
Bats Elite Barbarians Fireball Furnace Skeleton Army
Fireball Bats Elite Barbarians Furnace Skeleton Army The Log Ice Wizard
Furnace The Log Bats Fireball Ice Wizard
Elite Barbarians
Skeleton Army Bats Elite Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Furnace
Fireball Elite Barbarians The Log
Skeleton Army Bats Elite Barbarians Furnace The Log
Skeleton Army Bats Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army
Fireball Furnace Bats Ice Wizard
Skeleton Army Bats Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians Skeleton Army
Bats Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball
Fireball Furnace Skeleton Army
Elite Barbarians Skeleton Army Bats Fireball Furnace The Log
Bats Elite Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Furnace The Log
Fireball Bats Furnace Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log
Bats Elite Barbarians Fireball
Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Furnace Ice Wizard
Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Skeleton Army
Fireball Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log
Bats Fireball
Fireball The Log

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