My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Miner
Giant Snowball
Musketeer Battle Ram Guards Baby Dragon Miner
Zap
Battle Ram Guards
Barbarian Barrel
Musketeer Battle Ram Guards
The Log
Musketeer Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Battle Ram Guards Baby Dragon P.E.K.K.A Miner
Fireball
Musketeer Battle Ram Baby Dragon
Poison
Musketeer Guards
Lightning
Musketeer Battle Ram Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Miner Musketeer Battle Ram Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Miner Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Baby Dragon P.E.K.K.A Miner
Battle Ram
Poison Musketeer Tornado Baby Dragon P.E.K.K.A
Guards
Miner
Tornado
Baby Dragon P.E.K.K.A Battle Ram Poison
Baby Dragon
Tornado Musketeer Battle Ram Poison P.E.K.K.A Miner
Poison
Battle Ram P.E.K.K.A Miner Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Musketeer Battle Ram Baby Dragon
Miner
Guards Poison Musketeer Baby Dragon

Defense Synergies 2 9

Musketeer
Guards Tornado Baby Dragon P.E.K.K.A Miner
Battle Ram
Guards
Musketeer Baby Dragon Poison
Tornado
P.E.K.K.A Musketeer Baby Dragon Poison
Baby Dragon
Musketeer Guards Tornado P.E.K.K.A
Poison
Guards Tornado
P.E.K.K.A
Tornado Musketeer Baby Dragon
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
P.E.K.K.A Musketeer
Tornado P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards
Tornado Poison P.E.K.K.A
Tornado Musketeer Guards Baby Dragon
Musketeer Tornado Baby Dragon Poison
Musketeer Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Musketeer Tornado
Guards Tornado Musketeer Miner
Guards Poison Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Poison
P.E.K.K.A Musketeer Guards
Guards Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Musketeer Tornado Poison P.E.K.K.A
Musketeer Guards Tornado Baby Dragon
Tornado Baby Dragon Poison Musketeer Guards
P.E.K.K.A Musketeer Tornado
Musketeer Guards Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Musketeer Baby Dragon Miner
Guards P.E.K.K.A Musketeer
Guards P.E.K.K.A Musketeer Tornado
P.E.K.K.A Musketeer Guards
Poison Musketeer Tornado Baby Dragon
Guards P.E.K.K.A Musketeer
P.E.K.K.A
P.E.K.K.A Tornado Baby Dragon Poison
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Guards Tornado Poison
P.E.K.K.A Guards
Musketeer Baby Dragon
Guards Musketeer Tornado Baby Dragon Poison P.E.K.K.A
Poison Musketeer Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards Baby Dragon
Poison Musketeer Tornado Baby Dragon Miner
Baby Dragon Poison Miner
Musketeer Guards Poison
Poison Baby Dragon
Poison Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Miner Tornado
Musketeer Guards Tornado Poison
Poison Miner Musketeer Tornado
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Baby Dragon Miner
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Tornado Poison
Musketeer Baby Dragon Poison
Tornado Baby Dragon Poison Miner
Musketeer Baby Dragon Poison
Tornado Poison
Musketeer Tornado
Musketeer Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Miner Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Poison Miner
Poison Miner Musketeer Tornado Baby Dragon
Poison Musketeer Tornado Baby Dragon
Musketeer Guards Poison
Poison Musketeer Miner
Poison
P.E.K.K.A
Poison
Musketeer Guards
Poison Musketeer Tornado Baby Dragon
Poison Miner Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Tornado Poison
Musketeer P.E.K.K.A
Musketeer Guards Tornado Baby Dragon Poison
Musketeer Tornado Poison
Poison Musketeer Tornado Baby Dragon Miner

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