My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Witch
Zap
Goblin Gang Mortar Skeleton Army Witch
Barbarian Barrel
Goblin Gang Mortar Skeleton Army Witch Ice Wizard
The Log
Goblin Gang Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Mortar Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Witch Ice Wizard
Fireball
Goblin Gang Mortar Hog Rider Skeleton Army Witch Ice Wizard
Poison
Goblin Gang Mortar Skeleton Army Witch Ice Wizard
Lightning
Mortar Witch Ice Wizard
Rocket
Mortar Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Tornado Ice Wizard Mortar Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Army Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mortar
Mortar
Goblin Gang Hog Rider Tornado
Hog Rider
Goblin Gang Mortar Tornado Witch Mega Knight
Skeleton Army
Tornado
Mortar Hog Rider Witch Ice Wizard Mega Knight
Witch
Hog Rider Tornado Mega Knight
Ice Wizard
Tornado
Mega Knight
Hog Rider Tornado Witch

Defense Synergies 1 12

Goblin Gang
Mortar Skeleton Army Ice Wizard
Mortar
Goblin Gang Skeleton Army Tornado Ice Wizard
Hog Rider
Skeleton Army
Goblin Gang Mortar Ice Wizard
Tornado
Ice Wizard Mortar Witch Mega Knight
Witch
Tornado Ice Wizard Mega Knight
Ice Wizard
Tornado Goblin Gang Mortar Skeleton Army Witch Mega Knight
Mega Knight
Tornado Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeleton Army Goblin Gang Mortar Witch Ice Wizard Mega Knight
Goblin Gang Mortar Skeleton Army Tornado Witch Mega Knight Ice Wizard
Skeleton Army Witch Goblin Gang Mortar Ice Wizard Mega Knight
Skeleton Army Tornado Mega Knight
Goblin Gang Skeleton Army Tornado Ice Wizard Mega Knight
Tornado Goblin Gang Mortar Witch Ice Wizard
Mega Knight
Witch Goblin Gang Mortar Skeleton Army Tornado Ice Wizard
Goblin Gang Skeleton Army Tornado Ice Wizard Mega Knight
Goblin Gang Skeleton Army Witch Ice Wizard Tornado Mega Knight
Goblin Gang Tornado Witch Ice Wizard
Mortar Skeleton Army Mega Knight Goblin Gang Witch Ice Wizard
Skeleton Army Mega Knight Goblin Gang Mortar Tornado Witch
Skeleton Army Goblin Gang Mortar Mega Knight
Skeleton Army Tornado Goblin Gang Mortar Mega Knight
Mega Knight Goblin Gang Mortar Skeleton Army Tornado Witch
Mortar Mega Knight Goblin Gang Skeleton Army Tornado Witch Ice Wizard
Mortar Tornado Witch Ice Wizard Mega Knight
Mortar Tornado
Goblin Gang Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Witch
Goblin Gang Mortar Mega Knight
Goblin Gang Skeleton Army Mega Knight Witch
Goblin Gang Skeleton Army Mega Knight Tornado
Goblin Gang Skeleton Army Witch Mega Knight
Goblin Gang Tornado Witch Ice Wizard
Goblin Gang Skeleton Army Witch Ice Wizard
Mega Knight Skeleton Army
Mega Knight Mortar Skeleton Army Tornado Witch
Witch Goblin Gang Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Tornado
Skeleton Army Mega Knight Goblin Gang Witch
Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Mortar Tornado
Mega Knight Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Tornado Ice Wizard
Mortar Mega Knight
Tornado Witch Ice Wizard
Mortar Tornado Witch
Tornado Ice Wizard
Mortar Tornado
Goblin Gang Tornado
Mortar Tornado
Tornado
Mortar
Mortar
Mortar
Mortar Witch
Mortar Mega Knight
Mortar Tornado
Mortar Mega Knight
Mortar Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Mortar
Tornado Mortar Witch Ice Wizard Mega Knight
Witch
Mortar Tornado Witch Ice Wizard
Mortar Tornado Witch Mega Knight
Mortar Tornado
Tornado Witch Ice Wizard
Witch
Mortar Mega Knight
Mega Knight
Goblin Gang Skeleton Army Witch
Tornado Witch Ice Wizard
Goblin Gang Mega Knight
Mortar
Tornado
Mega Knight
Goblin Gang Tornado Witch
Tornado Witch
Mortar Tornado Witch Mega Knight

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