My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Dark Prince Miner Night Witch Lava Hound
Giant Snowball
Musketeer Skeleton Army Clone Miner Lumberjack Night Witch Lava Hound
Zap
Skeleton Army Clone Dark Prince Night Witch Lava Hound
Barbarian Barrel
Musketeer Skeleton Army Clone Dark Prince Lumberjack Night Witch
The Log
Musketeer Skeleton Army Clone Dark Prince Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone Night Witch Lava Hound
Royal Delivery
Musketeer Skeleton Army Clone Dark Prince Miner Lumberjack Night Witch Lava Hound
Fireball
Musketeer Skeleton Army Clone Lumberjack Night Witch Lava Hound
Poison
Musketeer Skeleton Army Clone Night Witch Lava Hound
Lightning
Musketeer Dark Prince Lumberjack Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Dark Prince Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Miner Musketeer Dark Prince Lumberjack Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Miner Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Dark Prince Miner Lumberjack
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Night Witch Lava Hound Lumberjack
Dark Prince
Musketeer Miner Lumberjack
Miner
Lava Hound Musketeer Dark Prince Lumberjack
Lumberjack
Musketeer Clone Dark Prince Miner Night Witch Lava Hound
Night Witch
Clone Lumberjack Lava Hound
Lava Hound
Clone Miner Skeleton Army Lumberjack Night Witch

Defense Synergies 1 5

Musketeer
Lumberjack Skeleton Army Dark Prince Miner
Skeleton Army
Musketeer Lumberjack
Clone
Dark Prince
Musketeer Night Witch
Miner
Musketeer
Lumberjack
Musketeer Skeleton Army
Night Witch
Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Skeleton Army Lumberjack Musketeer Dark Prince Night Witch
Skeleton Army Lumberjack Musketeer Dark Prince Night Witch
Skeleton Army Lumberjack Night Witch Musketeer Dark Prince
Skeleton Army Dark Prince Lumberjack
Skeleton Army Musketeer Dark Prince Lumberjack Night Witch
Musketeer Night Witch
Musketeer
Musketeer Skeleton Army Lumberjack Night Witch
Skeleton Army Musketeer Dark Prince Miner Lumberjack Night Witch
Skeleton Army Musketeer Dark Prince Lumberjack Night Witch
Musketeer Night Witch
Skeleton Army Lumberjack Night Witch Musketeer Dark Prince
Skeleton Army Dark Prince Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Musketeer Skeleton Army Dark Prince Lumberjack Night Witch
Musketeer Skeleton Army Dark Prince Lumberjack Night Witch
Musketeer Dark Prince Lumberjack
Musketeer Lumberjack
Skeleton Army Dark Prince Musketeer Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince
Musketeer Miner Lumberjack
Skeleton Army Lumberjack Musketeer Dark Prince
Skeleton Army Dark Prince Lumberjack Musketeer Night Witch
Musketeer Skeleton Army Dark Prince Lumberjack Night Witch
Musketeer
Skeleton Army Dark Prince Musketeer Lumberjack Night Witch
Skeleton Army Dark Prince Lumberjack
Skeleton Army Dark Prince
Musketeer Skeleton Army
Musketeer Dark Prince Lumberjack
Skeleton Army Dark Prince
Skeleton Army Dark Prince Lumberjack Night Witch
Musketeer Skeleton Army
Skeleton Army Musketeer Dark Prince Lumberjack Night Witch
Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Miner
Miner
Musketeer Dark Prince
Dark Prince
Musketeer
Musketeer
Miner
Musketeer Lumberjack Night Witch
Miner Musketeer Dark Prince
Musketeer
Musketeer Miner
Musketeer
Musketeer
Musketeer
Musketeer
Night Witch
Musketeer Dark Prince
Miner
Musketeer Night Witch
Musketeer
Musketeer
Dark Prince
Miner Musketeer
Musketeer Miner
Miner Musketeer
Musketeer Night Witch
Musketeer
Night Witch
Musketeer Miner Night Witch
Musketeer Skeleton Army Dark Prince Night Witch
Musketeer
Miner Musketeer Dark Prince Lumberjack
Musketeer
Musketeer Dark Prince
Musketeer
Musketeer
Musketeer Dark Prince Miner

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