My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Three Musketeers Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Guards Miner Ram Rider
Giant Snowball
Royal Recruits Tombstone Three Musketeers Guards Baby Dragon Miner Ram Rider
Zap
Tombstone Three Musketeers Guards Ram Rider
Barbarian Barrel
Royal Recruits Tombstone Three Musketeers Guards
The Log
Royal Recruits Tombstone Three Musketeers Guards Ram Rider
Earthquake
Tombstone Guards
Arrows
Royal Recruits Tombstone Guards
Royal Delivery
Royal Recruits Three Musketeers Guards Baby Dragon Miner Ram Rider
Fireball
Tombstone Three Musketeers Baby Dragon Ram Rider
Poison
Royal Recruits Tombstone Three Musketeers Guards
Lightning
Tombstone Three Musketeers Baby Dragon Ram Rider
Rocket
Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Guards Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Guards Miner Baby Dragon Ram Rider Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Guards Miner

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ram Rider
Tombstone
Three Musketeers
Guards The Log Miner
Guards
Miner Three Musketeers The Log Ram Rider
Baby Dragon
Miner Ram Rider
The Log
Three Musketeers Guards Miner Ram Rider
Miner
Guards Three Musketeers Baby Dragon The Log
Ram Rider
Royal Recruits Guards Baby Dragon The Log

Defense Synergies 0 11

Royal Recruits
Tombstone The Log
Tombstone
Royal Recruits Guards Baby Dragon Ram Rider
Three Musketeers
The Log
Guards
Tombstone Baby Dragon The Log
Baby Dragon
Tombstone Guards The Log
The Log
Royal Recruits Three Musketeers Guards Baby Dragon Miner Ram Rider
Miner
The Log
Ram Rider
Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Baby Dragon The Log Ram Rider
Royal Recruits Tombstone Three Musketeers The Log Ram Rider
Three Musketeers Ram Rider Royal Recruits Tombstone
Royal Recruits Three Musketeers Tombstone Guards Ram Rider
Royal Recruits Tombstone The Log
The Log Guards Baby Dragon
Three Musketeers Ram Rider Tombstone Baby Dragon
Royal Recruits Baby Dragon The Log Ram Rider
Three Musketeers Royal Recruits Tombstone
Guards Royal Recruits Miner
Guards Royal Recruits Tombstone Baby Dragon The Log Ram Rider
Three Musketeers Baby Dragon Ram Rider
Royal Recruits Tombstone Three Musketeers Guards The Log Ram Rider
Three Musketeers Royal Recruits Tombstone Guards Baby Dragon The Log
Royal Recruits Tombstone Three Musketeers Ram Rider
Royal Recruits Three Musketeers The Log Ram Rider
Three Musketeers Royal Recruits Tombstone
Tombstone Royal Recruits Three Musketeers Guards Baby Dragon The Log Ram Rider
Baby Dragon The Log Royal Recruits Tombstone Guards Ram Rider
Royal Recruits Three Musketeers Ram Rider
Royal Recruits Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Tombstone
Baby Dragon The Log Miner
Royal Recruits Tombstone Guards The Log Ram Rider
Royal Recruits Guards The Log Ram Rider
Royal Recruits Tombstone Three Musketeers Guards Ram Rider
Three Musketeers Baby Dragon Ram Rider
Royal Recruits Guards Tombstone Ram Rider
Royal Recruits
Royal Recruits Tombstone Baby Dragon The Log
Royal Recruits Tombstone Three Musketeers Guards
Royal Recruits Tombstone Guards
Royal Recruits Guards The Log
Royal Recruits Tombstone Three Musketeers Guards Ram Rider
Royal Recruits Three Musketeers Baby Dragon
Royal Recruits Tombstone Guards Three Musketeers Baby Dragon The Log
Royal Recruits Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards Baby Dragon The Log
Baby Dragon The Log Miner Ram Rider
Baby Dragon The Log Miner
Royal Recruits Guards The Log
Baby Dragon The Log
Baby Dragon Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Miner Ram Rider
Three Musketeers Guards
Miner Royal Recruits The Log Ram Rider
Baby Dragon
Three Musketeers Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Three Musketeers Baby Dragon The Log
Royal Recruits Three Musketeers Baby Dragon The Log
Three Musketeers
Three Musketeers Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Royal Recruits Baby Dragon The Log
The Log Baby Dragon
The Log Miner Baby Dragon Ram Rider
Baby Dragon The Log Miner Ram Rider
Miner Baby Dragon The Log
Baby Dragon
Guards
The Log Miner
The Log
Royal Recruits Tombstone Guards
Three Musketeers Baby Dragon Ram Rider
The Log
Miner Three Musketeers Baby Dragon
The Log Baby Dragon
Royal Recruits Three Musketeers
Royal Recruits Guards Baby Dragon The Log
Royal Recruits Baby Dragon The Log Miner

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