My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Furnace Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Furnace Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Mega Minion Furnace Wall Breakers
Zap
Furnace Wall Breakers Goblin Giant
Barbarian Barrel
Elite Barbarians Furnace Wall Breakers Hunter
The Log
Elite Barbarians Furnace Wall Breakers Hunter
Earthquake
Furnace
Arrows
Furnace Wall Breakers
Royal Delivery
Elite Barbarians Mega Minion Wall Breakers Hunter
Fireball
Elite Barbarians Mega Minion Furnace Wall Breakers Hunter
Poison
Mega Minion Furnace Hunter
Lightning
Elite Barbarians Ice Golem Mega Minion Furnace Hunter
Rocket
Elite Barbarians Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Furnace Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Wall Breakers Mega Minion Furnace Hunter Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Wall Breakers Mega Minion

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Goblin Giant Ice Golem Furnace Wall Breakers Hunter
Elite Barbarians
Zap Ice Golem Furnace Goblin Giant
Ice Golem
Mega Minion Wall Breakers Zap Elite Barbarians Furnace Hunter
Mega Minion
Zap Ice Golem Goblin Giant Furnace
Furnace
Zap Elite Barbarians Ice Golem Mega Minion Goblin Giant
Wall Breakers
Ice Golem Zap Goblin Giant
Hunter
Zap Ice Golem Goblin Giant
Goblin Giant
Zap Mega Minion Elite Barbarians Furnace Wall Breakers Hunter

Defense Synergies 3 11

Zap
Mega Minion Goblin Giant Elite Barbarians Ice Golem Furnace Hunter
Elite Barbarians
Zap Ice Golem Mega Minion Hunter
Ice Golem
Mega Minion Zap Elite Barbarians Furnace Hunter
Mega Minion
Zap Ice Golem Elite Barbarians Furnace Hunter
Furnace
Zap Ice Golem Mega Minion
Wall Breakers
Hunter
Zap Elite Barbarians Ice Golem Mega Minion
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Goblin Giant
Elite Barbarians Hunter Zap Mega Minion Furnace
Furnace Hunter Elite Barbarians Mega Minion
Elite Barbarians Hunter Mega Minion Furnace
Elite Barbarians
Zap Mega Minion Furnace Hunter
Mega Minion Furnace Hunter Zap
Zap Ice Golem Goblin Giant
Hunter Elite Barbarians Furnace
Elite Barbarians Ice Golem Hunter
Zap Ice Golem Mega Minion Furnace Hunter Goblin Giant
Mega Minion Hunter Zap Furnace
Furnace Hunter Zap Elite Barbarians
Zap Mega Minion Furnace Hunter
Elite Barbarians Furnace Hunter
Zap Elite Barbarians Furnace Hunter
Elite Barbarians Furnace Hunter
Zap Elite Barbarians Mega Minion Furnace Hunter
Zap Furnace Hunter Ice Golem Mega Minion
Elite Barbarians Hunter
Elite Barbarians Furnace Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem Furnace
Zap Elite Barbarians Ice Golem Mega Minion Hunter
Zap Elite Barbarians Ice Golem Furnace Hunter Goblin Giant
Hunter Zap Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Hunter Goblin Giant
Furnace Zap Ice Golem Hunter Goblin Giant
Elite Barbarians Ice Golem Mega Minion Furnace Hunter Goblin Giant
Elite Barbarians Hunter Goblin Giant
Zap Elite Barbarians Ice Golem Mega Minion
Mega Minion Goblin Giant
Elite Barbarians Mega Minion Hunter
Zap Elite Barbarians Goblin Giant
Elite Barbarians Ice Golem Hunter Goblin Giant
Furnace
Elite Barbarians Zap Ice Golem Mega Minion Furnace Hunter Goblin Giant
Zap Elite Barbarians Ice Golem Mega Minion Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Goblin Giant
Ice Golem
Zap Furnace
Zap Ice Golem Mega Minion Furnace Hunter Goblin Giant
Furnace
Zap Ice Golem Hunter
Zap
Elite Barbarians
Zap
Zap
Elite Barbarians Ice Golem Hunter
Zap Elite Barbarians Ice Golem Furnace
Zap Furnace Hunter
Furnace
Zap Mega Minion Hunter
Zap
Zap
Zap Ice Golem Furnace Hunter
Mega Minion
Zap Hunter
Zap
Zap
Elite Barbarians Zap Ice Golem Furnace Hunter
Zap Mega Minion
Elite Barbarians Mega Minion
Zap Hunter
Zap
Zap
Zap Mega Minion Hunter
Mega Minion Hunter
Zap Ice Golem
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap
Zap Goblin Giant

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