My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Executioner
Fireball
Minions Goblin Gang Executioner
Poison
Minions Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Mini P.E.K.K.A Giant Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minions Royal Giant Mini P.E.K.K.A Executioner
Minions
Royal Giant Giant Zap Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A Giant
Royal Giant
Minions Fireball Zap Goblin Gang Executioner
Fireball
Zap Royal Giant Giant
Mini P.E.K.K.A
Giant Zap Minions Goblin Gang
Giant
Zap Minions Mini P.E.K.K.A Goblin Gang Fireball Executioner
Executioner
Zap Royal Giant Giant

Defense Synergies 2 6

Zap
Fireball Mini P.E.K.K.A Minions Goblin Gang Executioner
Minions
Zap
Goblin Gang
Zap Mini P.E.K.K.A
Royal Giant
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Fireball Executioner
Giant
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Mini P.E.K.K.A Zap Minions Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Minions Executioner
Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Minions Executioner
Minions Zap Goblin Gang Fireball Executioner
Zap Fireball
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Executioner Zap Fireball
Minions Executioner Zap Goblin Gang Fireball
Mini P.E.K.K.A Zap Minions Goblin Gang Fireball
Fireball Executioner Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Minions Goblin Gang Fireball Mini P.E.K.K.A Executioner
Fireball Zap Minions Goblin Gang Executioner
Zap Executioner Minions Fireball
Mini P.E.K.K.A
Goblin Gang Minions Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Zap Minions Fireball Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Zap Minions Fireball Mini P.E.K.K.A Executioner
Minions Executioner Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap
Minions Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Fireball Executioner
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap Executioner
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Minions Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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