My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Balloon
Giant Snowball
Mega Minion Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Valkyrie Guards Executioner Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Valkyrie Guards Balloon Executioner Electro Wizard
Fireball
Mega Minion Balloon Executioner Electro Wizard
Poison
Mega Minion Guards Balloon Executioner Electro Wizard
Lightning
Mega Minion Valkyrie Balloon Executioner Electro Wizard
Rocket
Valkyrie Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Valkyrie Electro Wizard Giant Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Guards Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Mega Minion
Mega Minion
Giant Arrows Valkyrie Balloon
Valkyrie
Balloon Mega Minion Giant Executioner Electro Wizard
Giant
Arrows Mega Minion Valkyrie Guards Balloon Executioner Electro Wizard
Guards
Giant
Balloon
Arrows Valkyrie Mega Minion Giant Executioner Electro Wizard
Executioner
Valkyrie Giant Balloon
Electro Wizard
Valkyrie Giant Balloon

Defense Synergies 0 9

Arrows
Mega Minion Valkyrie
Mega Minion
Arrows Valkyrie Guards Electro Wizard
Valkyrie
Arrows Mega Minion Executioner Electro Wizard
Giant
Guards
Mega Minion Executioner Electro Wizard
Balloon
Executioner
Valkyrie Guards
Electro Wizard
Mega Minion Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Executioner Electro Wizard
Mega Minion Valkyrie Executioner Electro Wizard
Mega Minion Valkyrie Executioner Electro Wizard
Mega Minion Valkyrie Guards Electro Wizard
Arrows Valkyrie
Arrows Mega Minion Valkyrie Guards Executioner Electro Wizard
Mega Minion Electro Wizard Arrows Executioner
Arrows Valkyrie Electro Wizard
Guards Valkyrie Electro Wizard
Valkyrie Guards Executioner Electro Wizard Arrows Mega Minion
Arrows Mega Minion Executioner Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Executioner Arrows Mega Minion Guards Electro Wizard
Electro Wizard
Electro Wizard
Arrows Valkyrie Executioner Electro Wizard
Arrows Mega Minion Valkyrie Guards Executioner Electro Wizard
Arrows Valkyrie Executioner Mega Minion Guards Electro Wizard
Electro Wizard
Valkyrie Arrows Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Electro Wizard Arrows Mega Minion Valkyrie Executioner
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Guards Executioner
Arrows Executioner Electro Wizard
Guards Mega Minion Valkyrie Electro Wizard
Valkyrie
Electro Wizard Mega Minion Valkyrie
Mega Minion Guards
Mega Minion Valkyrie Guards
Arrows Valkyrie Guards Electro Wizard
Valkyrie Guards Executioner
Valkyrie Executioner
Guards Electro Wizard Mega Minion Valkyrie Executioner
Arrows Valkyrie Executioner Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Executioner Electro Wizard
Arrows
Arrows Valkyrie Guards
Executioner Arrows Valkyrie
Arrows Executioner Mega Minion
Arrows Executioner
Arrows Executioner
Arrows
Guards Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Mega Minion Executioner Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Executioner
Mega Minion
Arrows Executioner Electro Wizard
Arrows
Arrows
Arrows Executioner Electro Wizard
Electro Wizard Mega Minion Guards
Mega Minion
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Guards
Arrows Mega Minion Executioner Electro Wizard
Arrows
Mega Minion Valkyrie Executioner Electro Wizard
Arrows Executioner
Arrows
Mega Minion Executioner
Guards Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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