My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Giant Skeleton
The Log
Elite Barbarians Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Giant Skeleton
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Minion Horde Wizard Elite Barbarians Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Valkyrie Minion Horde Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Skeleton Mega Knight
Minion Horde
Mega Knight Giant Skeleton
Elite Barbarians
Arrows Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Rocket
Giant Skeleton
Arrows Minion Horde Valkyrie Wizard
Mega Knight
Minion Horde Arrows Elite Barbarians Wizard

Defense Synergies 2 7

Arrows
Mega Knight Valkyrie Giant Skeleton
Minion Horde
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Rocket
Giant Skeleton
Arrows Wizard
Mega Knight
Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie Mega Knight
Minion Horde Rocket Mega Knight Elite Barbarians Valkyrie Giant Skeleton
Minion Horde Elite Barbarians Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie Rocket Giant Skeleton Mega Knight
Arrows Valkyrie Mega Knight
Minion Horde Rocket Arrows Wizard
Rocket Arrows Valkyrie Giant Skeleton Mega Knight
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Valkyrie Giant Skeleton Mega Knight
Minion Horde Valkyrie Arrows Wizard Giant Skeleton Mega Knight
Arrows Minion Horde Wizard
Minion Horde Mega Knight Elite Barbarians Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Mega Knight Arrows Minion Horde
Elite Barbarians Minion Horde Mega Knight
Minion Horde Rocket Elite Barbarians Mega Knight
Minion Horde Wizard Mega Knight Arrows Elite Barbarians Valkyrie
Arrows Mega Knight Minion Horde Elite Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Giant Skeleton Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight Arrows Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Giant Skeleton
Arrows Elite Barbarians Valkyrie Wizard Rocket Mega Knight
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Giant Skeleton Mega Knight Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians Valkyrie Mega Knight
Arrows Wizard Rocket Minion Horde
Rocket Minion Horde Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Valkyrie
Minion Horde Rocket Giant Skeleton Mega Knight Elite Barbarians Valkyrie
Minion Horde
Mega Knight Minion Horde Elite Barbarians Valkyrie Giant Skeleton
Rocket Mega Knight Arrows Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Mega Knight
Elite Barbarians Minion Horde Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Mega Knight Minion Horde Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Rocket Giant Skeleton
Arrows
Rocket Arrows Minion Horde Giant Skeleton
Arrows Valkyrie Rocket Giant Skeleton
Wizard Rocket Arrows Minion Horde Valkyrie Mega Knight
Arrows Wizard Minion Horde Rocket
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Rocket Minion Horde Elite Barbarians
Rocket Arrows Minion Horde Valkyrie Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Minion Horde Rocket
Arrows Elite Barbarians
Rocket Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket Mega Knight
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Valkyrie Wizard Mega Knight
Rocket Minion Horde Giant Skeleton Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Minion Horde
Arrows Valkyrie Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Elite Barbarians Arrows Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Rocket Mega Knight
Rocket Arrows Minion Horde
Minion Horde Giant Skeleton Mega Knight
Rocket Arrows Wizard
Minion Horde Rocket
Rocket Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows Giant Skeleton
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Mega Knight

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