My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Princess Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Spear Goblins Bomber Goblin Gang
Zap
Spear Goblins Bomber Goblin Gang Royal Giant
Barbarian Barrel
Spear Goblins Bomber Goblin Gang Elite Barbarians
The Log
Spear Goblins Bomber Goblin Gang Royal Giant Elite Barbarians
Earthquake
Spear Goblins Bomber Goblin Gang
Arrows
Spear Goblins Bomber Goblin Gang
Royal Delivery
Spear Goblins Bomber Goblin Gang Elite Barbarians
Fireball
Bomber Goblin Gang Elite Barbarians
Poison
Spear Goblins Bomber Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Rage Arrows Goblin Gang Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Zap Rage

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Royal Giant Elite Barbarians
Bomber
Royal Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Spear Goblins Bomber Royal Giant
Arrows
Zap Royal Giant Elite Barbarians
Goblin Gang
Spear Goblins Royal Giant
Royal Giant
Bomber Arrows Spear Goblins Zap Goblin Gang Elite Barbarians
Elite Barbarians
Zap Arrows Rage Spear Goblins Bomber Royal Giant
Rage
Elite Barbarians

Defense Synergies 0 7

Spear Goblins
Zap Arrows Goblin Gang
Bomber
Zap
Zap
Spear Goblins Bomber Arrows Goblin Gang Elite Barbarians
Arrows
Spear Goblins Zap
Goblin Gang
Spear Goblins Zap
Royal Giant
Elite Barbarians
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap
Elite Barbarians Bomber Zap Goblin Gang
Goblin Gang Bomber Elite Barbarians
Elite Barbarians Bomber Goblin Gang
Bomber Arrows Elite Barbarians
Arrows Goblin Gang Spear Goblins Bomber Zap
Spear Goblins Zap Arrows Goblin Gang
Zap Arrows
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Bomber
Goblin Gang Spear Goblins Bomber Zap Arrows
Arrows Spear Goblins Zap Goblin Gang
Bomber Zap Goblin Gang Elite Barbarians
Bomber Zap Arrows Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Bomber Arrows Goblin Gang Elite Barbarians
Arrows Spear Goblins Bomber Zap Goblin Gang Elite Barbarians
Zap Arrows Spear Goblins Bomber
Elite Barbarians
Bomber Goblin Gang Spear Goblins Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Elite Barbarians
Bomber Zap Arrows Goblin Gang Elite Barbarians
Goblin Gang Spear Goblins Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Arrows Zap Goblin Gang
Goblin Gang Spear Goblins Elite Barbarians
Elite Barbarians
Zap Spear Goblins Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang
Bomber
Goblin Gang Elite Barbarians Spear Goblins Bomber Zap
Arrows Bomber Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Spear Goblins Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Spear Goblins Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap
Elite Barbarians
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Goblin Gang
Zap Arrows
Arrows
Goblin Gang
Arrows Bomber Zap
Zap Arrows
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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