My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Princess Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards
Giant Snowball
Minions Battle Ram Flying Machine Guards Princess
Zap
Minions Battle Ram Flying Machine Guards Princess
Barbarian Barrel
Battle Ram Guards Princess
The Log
Battle Ram Guards Princess
Earthquake
Guards
Arrows
Minions Flying Machine Guards Princess
Royal Delivery
Minions Battle Ram Flying Machine Guards Princess
Fireball
Minions Battle Ram Flying Machine Princess
Poison
Minions Flying Machine Guards Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Princess Battle Ram Flying Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minions Flying Machine Guards Golem The Log Princess
Minions
Zap Battle Ram Golem
Battle Ram
Zap The Log Minions Flying Machine Princess
Flying Machine
Zap Battle Ram Golem
Guards
Zap The Log
Golem
Zap Minions Flying Machine The Log
The Log
Battle Ram Zap Guards Golem Princess
Princess
Zap Battle Ram The Log

Defense Synergies 0 12

Zap
Minions Flying Machine Guards The Log Princess
Minions
Zap Flying Machine The Log
Battle Ram
Flying Machine
Zap Minions Guards The Log
Guards
Zap Flying Machine The Log Princess
Golem
The Log
Zap Minions Flying Machine Guards Princess
Princess
Zap Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine The Log
Zap Minions Flying Machine The Log
Minions
Minions Guards
The Log Princess
The Log Zap Minions Flying Machine Guards
Minions Zap Flying Machine Princess
Zap Flying Machine The Log
Minions Princess
Guards
Minions Guards Zap Flying Machine The Log Princess
Minions Zap Flying Machine Princess
Zap Minions Flying Machine Guards The Log
Zap Minions Guards The Log Princess
Zap The Log
Minions
Zap Minions Flying Machine Guards The Log
Zap The Log Minions Flying Machine Guards Princess
Minions Flying Machine Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Flying Machine The Log
Guards Zap Minions The Log
Guards Zap The Log
Guards
Zap Minions Flying Machine Princess
Guards Minions Flying Machine
Zap Minions Flying Machine The Log
Guards
Minions Flying Machine Guards
Zap Guards The Log
Guards
Flying Machine Princess
Guards Zap Minions Flying Machine The Log
Minions Zap Flying Machine The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine Guards The Log
Zap Flying Machine The Log Princess
Flying Machine The Log
Flying Machine Guards The Log
Zap The Log
Zap Minions Flying Machine Princess
Flying Machine The Log Princess
The Log Zap Flying Machine Princess
The Log Zap Flying Machine
Minions Guards
Zap Flying Machine The Log Princess
Zap Flying Machine Princess
Flying Machine The Log Princess
Minions Flying Machine Princess
Princess Zap Flying Machine The Log
Zap Flying Machine The Log Princess
Flying Machine The Log Princess
Minions
Zap Flying Machine The Log Princess
Zap Flying Machine The Log Princess
Minions The Log
Princess
The Log
Zap Flying Machine The Log
Zap The Log Princess
The Log Zap Flying Machine Princess
Zap Flying Machine The Log Princess
Zap The Log
Zap Flying Machine Princess
Zap Minions Flying Machine Guards
Zap The Log
Zap Princess
The Log Princess
Zap Minions Flying Machine Guards Princess
Zap Flying Machine Princess
The Log
Flying Machine Princess
The Log Zap Flying Machine Princess
Zap
Flying Machine
Zap Minions Flying Machine Guards The Log Princess
Zap Flying Machine Princess
Zap Flying Machine The Log Princess

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