My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Princess Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Valkyrie Wizard
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Valkyrie Hog Rider Wizard
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Arrows Knight Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Arrows

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Knight
Zap
Arrows Hog Rider Fire Spirit Archers Knight Valkyrie
Archers
Knight Valkyrie Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers Knight
Knight
Archers Hog Rider Fire Spirit Zap Arrows Wizard
Valkyrie
Fire Spirit Archers Hog Rider Zap Wizard
Hog Rider
Fire Spirit Zap Arrows Knight Valkyrie Archers Wizard
Wizard
Knight Valkyrie Hog Rider

Defense Synergies 3 10

Fire Spirit
Knight Zap Valkyrie
Zap
Fire Spirit Archers Arrows Knight Valkyrie
Archers
Knight Valkyrie Zap
Arrows
Zap Knight Valkyrie
Knight
Fire Spirit Archers Zap Arrows Wizard
Valkyrie
Archers Fire Spirit Zap Arrows Wizard
Hog Rider
Wizard
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard
Zap Knight Valkyrie
Fire Spirit Archers Knight Valkyrie
Knight Valkyrie
Arrows Valkyrie
Arrows Fire Spirit Zap Archers Valkyrie
Fire Spirit Zap Archers Arrows Wizard
Zap Arrows Valkyrie
Knight Fire Spirit Archers Valkyrie
Archers Valkyrie Zap Arrows Knight Wizard
Arrows Zap Archers Wizard
Fire Spirit Zap Knight Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Arrows
Knight
Zap
Wizard Arrows Knight Valkyrie
Fire Spirit Arrows Zap Archers Knight Valkyrie Wizard
Zap Arrows Valkyrie Wizard Fire Spirit Archers Knight
Valkyrie Wizard Fire Spirit Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers
Zap Archers Arrows Knight Valkyrie Wizard
Zap Knight Valkyrie
Valkyrie Zap Knight
Knight Valkyrie
Fire Spirit Arrows Wizard Zap Archers
Archers Knight Valkyrie
Knight Valkyrie
Zap Knight Valkyrie
Knight Valkyrie
Zap Arrows Valkyrie
Knight Valkyrie Wizard
Wizard Archers Valkyrie
Zap Archers Knight Valkyrie
Arrows Valkyrie Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Zap
Arrows
Arrows Knight Valkyrie
Wizard Fire Spirit Zap Arrows Valkyrie
Arrows Wizard Fire Spirit Zap
Fire Spirit Archers Arrows Wizard
Arrows Fire Spirit Zap Wizard
Arrows Zap Wizard
Fire Spirit
Zap Arrows Knight Valkyrie Wizard
Fire Spirit Zap Archers Arrows Wizard
Fire Spirit Knight
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Zap Archers Arrows Wizard
Fire Spirit Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Fire Spirit Zap Archers Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Fire Spirit Archers
Fire Spirit Zap Archers Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows
Zap
Zap
Zap

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