My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Princess Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Ghost Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Wall Breakers Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Lava Hound
Giant Snowball
Fire Spirit Bats Wall Breakers Lava Hound
Zap
Fire Spirit Bats Wall Breakers Lava Hound
Barbarian Barrel
Fire Spirit Rascals Wall Breakers Royal Ghost Electro Wizard
The Log
Fire Spirit Rascals Wall Breakers
Earthquake
Arrows
Fire Spirit Bats Rascals Wall Breakers Lava Hound
Royal Delivery
Fire Spirit Bats Rascals Wall Breakers Royal Ghost Electro Wizard Lava Hound
Fireball
Rascals Wall Breakers Electro Wizard Lava Hound
Poison
Bats Rascals Electro Wizard Lava Hound
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Royal Ghost Electro Wizard Rascals Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers
Bats
Lava Hound Rascals Wall Breakers
Rascals
Bats Wall Breakers Electro Wizard
Rocket
Lava Hound
Wall Breakers
Fire Spirit Bats Rascals Royal Ghost Electro Wizard
Royal Ghost
Wall Breakers Electro Wizard
Electro Wizard
Rascals Wall Breakers Royal Ghost
Lava Hound
Bats Rocket

Defense Synergies 0 4

Fire Spirit
Electro Wizard
Bats
Rascals Electro Wizard
Rascals
Bats
Rocket
Wall Breakers
Royal Ghost
Electro Wizard
Electro Wizard
Fire Spirit Bats Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Bats Rascals Electro Wizard
Rocket Fire Spirit Bats Rascals Electro Wizard
Bats Rascals Electro Wizard
Rocket
Fire Spirit Bats Rascals Royal Ghost Electro Wizard
Bats Rocket Electro Wizard Fire Spirit Rascals
Rocket Rascals Electro Wizard
Rascals
Fire Spirit Rascals Royal Ghost Electro Wizard
Bats Electro Wizard Rascals Royal Ghost
Bats Rascals Electro Wizard
Fire Spirit Bats Rascals Rocket Electro Wizard
Fire Spirit Rocket Bats Rascals Royal Ghost Electro Wizard
Rascals Electro Wizard
Rocket Rascals Electro Wizard
Bats Rascals Electro Wizard
Fire Spirit Bats Rascals Royal Ghost Electro Wizard
Fire Spirit Bats Rascals Royal Ghost Electro Wizard
Electro Wizard
Rascals Royal Ghost Fire Spirit Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Ghost Electro Wizard
Electro Wizard Rocket Royal Ghost
Bats Rascals Rocket Electro Wizard
Rocket Bats Rascals Electro Wizard
Rascals
Fire Spirit Rocket Bats Rascals Electro Wizard
Rascals Rocket Bats Electro Wizard
Rascals
Rocket Electro Wizard Bats
Bats Rascals
Rocket Electro Wizard
Rascals Rocket
Rascals
Rascals Electro Wizard Bats Rocket
Bats Rascals Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Royal Ghost
Royal Ghost Electro Wizard
Rocket
Rascals Rocket
Rocket Fire Spirit
Fire Spirit Bats Rocket
Fire Spirit
Fire Spirit
Rocket Fire Spirit Bats Electro Wizard
Rocket Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Bats Rocket
Rocket Fire Spirit Electro Wizard
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Royal Ghost Electro Wizard
Rocket
Fire Spirit Bats Electro Wizard
Rocket Electro Wizard Bats
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Fire Spirit Bats Rocket
Rocket Fire Spirit Electro Wizard
Rascals Rocket Electro Wizard
Rocket
Bats Rascals Rocket Electro Wizard
Bats Rocket Electro Wizard
Rocket Royal Ghost Electro Wizard

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