My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Princess Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Inferno Dragon
Zap
Fire Spirit Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army
The Log
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Arrows Goblin Barrel Skeleton Army Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Goblin Barrel Inferno Dragon
Zap
Arrows Elite Barbarians Fire Spirit The Log
Arrows
Zap Elite Barbarians Goblin Barrel
Elite Barbarians
Zap Arrows Fire Spirit The Log
Goblin Barrel
Fire Spirit Arrows Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Zap Elite Barbarians
Inferno Dragon
Fire Spirit

Defense Synergies 0 11

Fire Spirit
Zap The Log
Zap
Fire Spirit Arrows Elite Barbarians Skeleton Army The Log Inferno Dragon
Arrows
Zap
Elite Barbarians
Zap The Log
Goblin Barrel
Skeleton Army
Zap The Log Inferno Dragon
The Log
Fire Spirit Zap Elite Barbarians Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Skeleton Army Inferno Dragon Zap The Log
Skeleton Army Fire Spirit Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Fire Spirit Zap
Inferno Dragon Fire Spirit Zap Arrows
Zap Arrows The Log
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Skeleton Army Zap Arrows The Log
Arrows Inferno Dragon Zap
Skeleton Army Fire Spirit Zap Elite Barbarians The Log
Fire Spirit Skeleton Army Zap Arrows The Log
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians The Log Inferno Dragon
Arrows Elite Barbarians Skeleton Army
Fire Spirit Arrows Zap Elite Barbarians Skeleton Army The Log
Zap Arrows The Log Fire Spirit Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Fire Spirit Arrows Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians The Log Inferno Dragon
Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Inferno Dragon
Fire Spirit Arrows Zap
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Zap Elite Barbarians Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Zap Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians Skeleton Army Zap The Log Inferno Dragon
Arrows Zap Elite Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Fire Spirit Zap Arrows The Log
Arrows Fire Spirit Zap
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Zap
Arrows The Log Zap
Fire Spirit Elite Barbarians
Zap Arrows The Log
Fire Spirit Zap Arrows
Fire Spirit Elite Barbarians The Log
Arrows
Zap Arrows Elite Barbarians The Log
Zap Arrows The Log
Arrows The Log
Arrows
Fire Spirit Zap Arrows The Log
Fire Spirit Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Fire Spirit
Inferno Dragon
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Fire Spirit Zap Arrows
Zap
Elite Barbarians
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Arrows
Arrows The Log
Arrows The Log Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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