My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Princess Ice Wizard Royal Ghost Bandit Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Flying Machine Skeleton Army Miner
Zap
Bats Flying Machine Skeleton Army Goblin Giant
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Flying Machine Skeleton Army
Royal Delivery
Bats Valkyrie Flying Machine Skeleton Army Miner
Fireball
Flying Machine Skeleton Army
Poison
Bats Flying Machine Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Miner Valkyrie Flying Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Flying Machine Goblin Giant
Arrows
Goblin Giant Miner
Valkyrie
Bats Flying Machine
Flying Machine
Bats Valkyrie Goblin Giant
Skeleton Army
Goblin Giant
Bats Arrows Flying Machine The Log
The Log
Goblin Giant Miner
Miner
Bats Arrows The Log

Defense Synergies 0 11

Bats
Valkyrie Goblin Giant The Log
Arrows
Valkyrie
Valkyrie
Bats Arrows Flying Machine The Log
Flying Machine
Valkyrie Skeleton Army The Log
Skeleton Army
Flying Machine The Log
Goblin Giant
Bats The Log
The Log
Bats Valkyrie Flying Machine Skeleton Army Goblin Giant Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Goblin Giant The Log
Skeleton Army Bats Valkyrie Flying Machine The Log
Skeleton Army Bats Valkyrie
Skeleton Army Bats Valkyrie
Arrows Valkyrie Skeleton Army The Log
Arrows Skeleton Army The Log Bats Valkyrie Flying Machine
Bats Arrows Flying Machine
Arrows Valkyrie Flying Machine Goblin Giant The Log
Skeleton Army
Skeleton Army Valkyrie Miner
Bats Valkyrie Skeleton Army Arrows Flying Machine Goblin Giant The Log
Arrows Bats Flying Machine
Skeleton Army Bats Valkyrie Flying Machine The Log
Valkyrie Skeleton Army Bats Arrows The Log
Skeleton Army
Skeleton Army The Log
Bats Arrows Valkyrie Skeleton Army
Arrows Bats Valkyrie Flying Machine Skeleton Army The Log
Arrows Valkyrie The Log Bats Flying Machine
Valkyrie Skeleton Army Bats Arrows Flying Machine Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Flying Machine The Log Miner
Skeleton Army Bats Valkyrie Goblin Giant The Log
Valkyrie Skeleton Army Bats Goblin Giant The Log
Valkyrie Skeleton Army Goblin Giant
Arrows Bats Flying Machine Goblin Giant
Skeleton Army Bats Valkyrie Flying Machine Goblin Giant
Valkyrie Skeleton Army Goblin Giant
Bats Valkyrie Flying Machine Skeleton Army The Log
Skeleton Army Goblin Giant
Bats Valkyrie Flying Machine
Skeleton Army Arrows Valkyrie Goblin Giant The Log
Skeleton Army Valkyrie Goblin Giant
Valkyrie Flying Machine Skeleton Army
Skeleton Army Bats Valkyrie Flying Machine Goblin Giant The Log
Bats Arrows Valkyrie Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine The Log
Arrows Flying Machine The Log Miner
Arrows Flying Machine Goblin Giant The Log Miner
Arrows Valkyrie Flying Machine The Log
Arrows Valkyrie The Log
Arrows Bats Flying Machine Goblin Giant
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Miner Flying Machine
Bats
Miner Arrows Valkyrie Flying Machine The Log
Arrows Flying Machine
Flying Machine The Log Miner
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Bats
Arrows Flying Machine The Log
Arrows Valkyrie Flying Machine The Log Miner
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows The Log Valkyrie
Arrows The Log Miner Flying Machine
Arrows Flying Machine The Log Miner
Miner Arrows The Log
Bats Arrows Flying Machine
Bats Flying Machine
Arrows The Log Miner
Arrows
Arrows The Log
Bats Flying Machine Skeleton Army
Arrows Flying Machine
Arrows The Log
Miner Valkyrie Flying Machine
Arrows The Log Flying Machine
Arrows
Flying Machine
Bats Flying Machine The Log
Bats Flying Machine
Flying Machine Goblin Giant The Log Miner

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