My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Princess Ice Wizard Royal Ghost Bandit Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Baby Dragon Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Minions Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Minions Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Valkyrie Baby Dragon Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Valkyrie Baby Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon Balloon Lumberjack
Valkyrie
Balloon Lumberjack Minions Baby Dragon Electro Wizard
Baby Dragon
Minions Valkyrie Balloon Electro Wizard Lumberjack
Freeze
Balloon
Balloon
Valkyrie Freeze Lumberjack Minions Baby Dragon The Log Electro Wizard
The Log
Balloon Lumberjack
Electro Wizard
Valkyrie Baby Dragon Balloon Lumberjack
Lumberjack
Valkyrie Balloon Minions Baby Dragon The Log Electro Wizard

Defense Synergies 1 17

Minions
Valkyrie Baby Dragon Freeze The Log Electro Wizard Lumberjack
Valkyrie
Minions Baby Dragon Freeze The Log Electro Wizard Lumberjack
Baby Dragon
Minions Valkyrie The Log Lumberjack
Freeze
Minions Valkyrie Electro Wizard Lumberjack
Balloon
The Log
Minions Valkyrie Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Minions Valkyrie Freeze The Log Lumberjack
Lumberjack
Minions Valkyrie Baby Dragon Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon The Log Electro Wizard
Lumberjack Minions Valkyrie The Log Electro Wizard
Lumberjack Minions Valkyrie Freeze Electro Wizard
Lumberjack Minions Valkyrie Electro Wizard
Valkyrie The Log Lumberjack
Freeze The Log Minions Valkyrie Baby Dragon Electro Wizard Lumberjack
Minions Electro Wizard Baby Dragon Freeze
Valkyrie Baby Dragon The Log Electro Wizard
Minions Lumberjack
Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Baby Dragon Freeze The Log Lumberjack
Minions Baby Dragon Electro Wizard
Lumberjack Minions Valkyrie Freeze The Log Electro Wizard
Valkyrie Minions Baby Dragon Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Baby Dragon The Log Electro Wizard Lumberjack
Valkyrie Baby Dragon Freeze The Log Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Minions Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Valkyrie Baby Dragon The Log Lumberjack
Lumberjack Minions Valkyrie The Log Electro Wizard
Valkyrie Lumberjack The Log Electro Wizard
Valkyrie Lumberjack
Minions Baby Dragon Freeze Electro Wizard
Minions Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Minions Valkyrie Baby Dragon The Log
Minions Valkyrie Lumberjack
Valkyrie The Log Electro Wizard
Valkyrie Lumberjack
Valkyrie Baby Dragon
Electro Wizard Minions Valkyrie Baby Dragon Freeze The Log Lumberjack
Minions Valkyrie Baby Dragon Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie Freeze The Log
Valkyrie Baby Dragon The Log
Minions Baby Dragon Freeze
Baby Dragon The Log
The Log Baby Dragon Freeze
The Log
Minions Electro Wizard Lumberjack
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Minions
Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
Freeze The Log Valkyrie Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard Minions Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Minions Freeze
Baby Dragon Electro Wizard
Freeze
The Log
Valkyrie Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon
Minions Baby Dragon Freeze The Log Electro Wizard
Electro Wizard
Baby Dragon Freeze The Log Electro Wizard

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