My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Princess Ice Wizard Royal Ghost Bandit Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Witch Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Dart Goblin Baby Dragon Witch Princess Lumberjack
Zap
Archers Dart Goblin Witch Princess
Barbarian Barrel
Archers Dart Goblin Witch Giant Skeleton Princess Lumberjack
The Log
Archers Dart Goblin Witch Giant Skeleton Princess Lumberjack
Earthquake
Archers Witch
Arrows
Archers Dart Goblin Witch Princess
Royal Delivery
Archers Dart Goblin Baby Dragon Witch Giant Skeleton Princess Lumberjack
Fireball
Archers Dart Goblin Baby Dragon Witch Princess Lumberjack
Poison
Archers Dart Goblin Witch Princess
Lightning
Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Dart Goblin Princess Baby Dragon Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Dart Goblin Princess

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Giant Skeleton Lumberjack
Dart Goblin
Baby Dragon Giant Skeleton The Log Princess
Baby Dragon
Archers Dart Goblin Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Archers Dart Goblin Baby Dragon Witch The Log Princess Lumberjack
The Log
Dart Goblin Giant Skeleton Princess Lumberjack
Princess
Dart Goblin Giant Skeleton The Log
Lumberjack
Archers Baby Dragon Witch Giant Skeleton The Log

Defense Synergies 0 23

Archers
Dart Goblin Baby Dragon Witch Giant Skeleton The Log Lumberjack
Dart Goblin
Archers Baby Dragon Giant Skeleton The Log Princess Lumberjack
Baby Dragon
Archers Dart Goblin Witch Giant Skeleton The Log Lumberjack
Witch
Archers Baby Dragon Giant Skeleton The Log Lumberjack
Giant Skeleton
Archers Dart Goblin Baby Dragon Witch The Log Princess Lumberjack
The Log
Archers Dart Goblin Baby Dragon Witch Giant Skeleton Princess Lumberjack
Princess
Dart Goblin Giant Skeleton The Log
Lumberjack
Archers Dart Goblin Baby Dragon Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon The Log
Lumberjack Dart Goblin Witch The Log
Witch Lumberjack Archers Dart Goblin Giant Skeleton
Witch Lumberjack Dart Goblin
Giant Skeleton The Log Princess Lumberjack
The Log Archers Dart Goblin Baby Dragon Lumberjack
Dart Goblin Archers Baby Dragon Witch Princess
Dart Goblin Baby Dragon Giant Skeleton The Log
Witch Princess Lumberjack
Archers Dart Goblin Giant Skeleton Lumberjack
Archers Dart Goblin Witch Baby Dragon Giant Skeleton The Log Princess Lumberjack
Archers Dart Goblin Baby Dragon Witch Princess
Lumberjack Witch Giant Skeleton The Log
Dart Goblin Baby Dragon Witch The Log Princess Lumberjack
Lumberjack
The Log Lumberjack
Witch Lumberjack
Archers Dart Goblin Baby Dragon Witch The Log Lumberjack
Baby Dragon Witch The Log Archers Dart Goblin Giant Skeleton Princess Lumberjack
Dart Goblin Lumberjack
Archers Dart Goblin Baby Dragon Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch Giant Skeleton
Archers Baby Dragon The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log
Giant Skeleton Lumberjack The Log
Giant Skeleton Witch Lumberjack
Archers Dart Goblin Baby Dragon Witch Princess
Archers Dart Goblin Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Baby Dragon Witch The Log
Witch Dart Goblin
Dart Goblin Witch Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Witch Lumberjack
Archers Dart Goblin Baby Dragon Witch Princess
Witch Archers Dart Goblin Baby Dragon Giant Skeleton The Log Lumberjack
Archers Dart Goblin Baby Dragon Witch Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Baby Dragon Giant Skeleton The Log
Dart Goblin Baby Dragon The Log Princess
Dart Goblin Baby Dragon Giant Skeleton The Log
Dart Goblin Giant Skeleton The Log
Baby Dragon The Log
Dart Goblin Baby Dragon Witch Princess
Archers Dart Goblin Baby Dragon Witch The Log Princess
The Log Dart Goblin Baby Dragon Princess
The Log Dart Goblin
Lumberjack
Dart Goblin The Log Princess
Archers Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon The Log Princess
Dart Goblin Baby Dragon Princess
Princess Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Witch The Log Princess
Dart Goblin Baby Dragon The Log Princess
Archers Dart Goblin Baby Dragon The Log Princess
Dart Goblin Baby Dragon Witch The Log Princess
Baby Dragon Giant Skeleton The Log
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Princess
Witch
The Log Dart Goblin Baby Dragon Witch Princess
Baby Dragon Witch The Log Princess
Dart Goblin Baby Dragon The Log
Archers Dart Goblin Baby Dragon Witch Princess
Dart Goblin Witch
Dart Goblin The Log
Princess
Giant Skeleton
The Log Princess
Archers Dart Goblin Witch Princess
Archers Dart Goblin Baby Dragon Witch Princess
The Log
Dart Goblin Baby Dragon Princess Lumberjack
The Log Dart Goblin Baby Dragon Princess
Giant Skeleton
Dart Goblin
Dart Goblin Baby Dragon Witch Giant Skeleton The Log Princess
Dart Goblin Witch Princess
Dart Goblin Baby Dragon Witch Giant Skeleton The Log Princess

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