My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Princess Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Knight Musketeer Goblin Hut Barbarian Hut
The Log
Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Knight Musketeer Goblin Hut
Fireball
Musketeer Goblin Hut Barbarian Hut
Poison
Musketeer Goblin Hut Barbarian Hut
Lightning
Knight Musketeer Goblin Hut Barbarian Hut
Rocket
Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Fireball Musketeer Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball Goblin Hut Barbarian Hut The Log
Fireball
Knight Giant The Log
Musketeer
Knight Giant Barbarian Hut Goblin Hut The Log
Giant
Musketeer Rage Fireball Goblin Hut Barbarian Hut The Log
Goblin Hut
Knight Musketeer Giant Barbarian Hut The Log
Barbarian Hut
Musketeer Knight Giant Goblin Hut
Rage
Giant
The Log
Knight Fireball Musketeer Giant Goblin Hut

Defense Synergies 3 11

Knight
Musketeer Fireball Goblin Hut Barbarian Hut The Log
Fireball
The Log Knight Musketeer Goblin Hut Barbarian Hut
Musketeer
Knight The Log Fireball Goblin Hut Barbarian Hut
Giant
Goblin Hut
Knight Fireball Musketeer Barbarian Hut
Barbarian Hut
Knight Fireball Musketeer Goblin Hut The Log
Rage
The Log
Fireball Musketeer Knight Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball Musketeer Goblin Hut The Log
Barbarian Hut Knight Musketeer Goblin Hut The Log
Goblin Hut Barbarian Hut Knight Musketeer
Goblin Hut Barbarian Hut Knight Musketeer
Fireball The Log
Fireball The Log Musketeer
Musketeer Fireball Goblin Hut Barbarian Hut
Barbarian Hut Fireball Musketeer The Log
Barbarian Hut Musketeer Goblin Hut
Knight Musketeer
Knight Fireball Musketeer Goblin Hut The Log
Musketeer Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Knight Fireball Musketeer The Log
Fireball Barbarian Hut Goblin Hut The Log
Barbarian Hut Knight Goblin Hut
Barbarian Hut Fireball Goblin Hut The Log
Barbarian Hut Knight Fireball Musketeer Goblin Hut
Fireball Knight Musketeer Goblin Hut Barbarian Hut The Log
The Log Knight Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Fireball Goblin Hut
Fireball Knight Musketeer The Log
Knight Musketeer Goblin Hut Barbarian Hut The Log
Knight Fireball Musketeer Barbarian Hut The Log
Barbarian Hut Knight Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Knight Fireball Musketeer Goblin Hut Barbarian Hut
Knight Barbarian Hut
Knight Fireball Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut
Knight Musketeer Goblin Hut
Fireball The Log
Knight Fireball Barbarian Hut
Fireball Musketeer Barbarian Hut
Goblin Hut Knight Fireball Musketeer Barbarian Hut The Log
Fireball Musketeer Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Barbarian Hut The Log
Fireball Musketeer The Log
Fireball Goblin Hut Barbarian Hut The Log
Knight Fireball Musketeer Barbarian Hut The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log Barbarian Hut
Fireball The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer Barbarian Hut The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: