My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Princess Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Barbarians Musketeer Baby Dragon Miner
Zap
Royal Giant
Barbarian Barrel
Barbarians Musketeer Electro Wizard
The Log
Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Musketeer Baby Dragon Miner Electro Wizard
Fireball
Barbarians Musketeer Baby Dragon Electro Wizard
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Baby Dragon Electro Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Musketeer Baby Dragon Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Musketeer

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Electro Wizard Royal Giant Musketeer Baby Dragon
Barbarians
Royal Giant
Fireball Miner Zap Musketeer Baby Dragon Electro Wizard
Fireball
Zap Royal Giant Baby Dragon Miner Electro Wizard
Musketeer
Zap Royal Giant Baby Dragon Miner
Baby Dragon
Zap Royal Giant Fireball Musketeer Miner Electro Wizard
Miner
Zap Royal Giant Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Baby Dragon Miner

Defense Synergies 2 10

Zap
Fireball Electro Wizard Barbarians Musketeer Baby Dragon Miner
Barbarians
Zap
Royal Giant
Fireball
Zap Musketeer Miner Electro Wizard
Musketeer
Zap Fireball Baby Dragon Miner Electro Wizard
Baby Dragon
Zap Musketeer
Miner
Zap Fireball Musketeer
Electro Wizard
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Baby Dragon Electro Wizard
Barbarians Zap Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians Fireball
Fireball Zap Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Zap Fireball Baby Dragon
Zap Barbarians Fireball Musketeer Baby Dragon Electro Wizard
Barbarians Musketeer
Barbarians Musketeer Miner Electro Wizard
Barbarians Electro Wizard Zap Fireball Musketeer Baby Dragon
Musketeer Zap Fireball Baby Dragon Electro Wizard
Barbarians Zap Fireball Musketeer Electro Wizard
Fireball Zap Barbarians Baby Dragon Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Fireball Musketeer Electro Wizard
Fireball Zap Barbarians Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians Fireball Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Baby Dragon Miner
Barbarians Zap Musketeer Electro Wizard
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer
Fireball Zap Musketeer Baby Dragon Electro Wizard
Barbarians Fireball Musketeer Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Baby Dragon
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball
Barbarians Fireball Musketeer Baby Dragon
Barbarians Electro Wizard Zap Fireball Musketeer Baby Dragon
Zap Barbarians Fireball Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Miner
Barbarians Fireball Musketeer
Fireball Zap Baby Dragon
Fireball Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap
Fireball Musketeer Electro Wizard
Miner Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Miner
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Fireball Baby Dragon Miner
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Barbarians Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Miner Zap Musketeer Baby Dragon Electro Wizard
Fireball Zap Musketeer Baby Dragon Miner
Fireball Miner Zap Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball Musketeer
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball
Fireball Miner Musketeer Baby Dragon Electro Wizard
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Baby Dragon Miner Electro Wizard

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