My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Princess Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Balloon
Giant Snowball
Archers Goblin Gang Minion Horde Furnace Balloon
Zap
Archers Goblin Gang Minion Horde Furnace Balloon
Barbarian Barrel
Archers Knight Goblin Gang Furnace
The Log
Archers Goblin Gang Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Archers Goblin Gang Minion Horde Furnace
Royal Delivery
Archers Knight Goblin Gang Minion Horde Balloon
Fireball
Archers Goblin Gang Minion Horde Furnace Balloon
Poison
Archers Goblin Gang Minion Horde Furnace Balloon
Lightning
Knight Furnace Balloon
Rocket
Minion Horde Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Goblin Gang Fireball Furnace Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon
Knight
Archers Goblin Gang Balloon Minion Horde Fireball Furnace
Goblin Gang
Knight Balloon
Minion Horde
Rage Knight
Fireball
Knight
Furnace
Knight Balloon
Rage
Minion Horde Balloon
Balloon
Knight Rage Archers Goblin Gang Furnace

Defense Synergies 2 6

Archers
Knight Goblin Gang Furnace
Knight
Archers Goblin Gang Minion Horde Fireball Furnace
Goblin Gang
Knight Archers Furnace
Minion Horde
Knight
Fireball
Knight
Furnace
Archers Knight Goblin Gang
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball
Minion Horde Knight Goblin Gang Furnace
Goblin Gang Minion Horde Furnace Archers Knight
Minion Horde Knight Goblin Gang Furnace
Fireball
Goblin Gang Fireball Archers Furnace
Minion Horde Furnace Archers Goblin Gang Fireball
Fireball
Minion Horde Goblin Gang Furnace
Knight Goblin Gang Archers Minion Horde
Archers Goblin Gang Minion Horde Knight Fireball Furnace
Minion Horde Archers Goblin Gang Fireball Furnace
Minion Horde Furnace Knight Goblin Gang Fireball
Fireball Goblin Gang Minion Horde Furnace
Knight Goblin Gang Minion Horde Furnace
Minion Horde Goblin Gang Fireball Furnace
Minion Horde Knight Goblin Gang Fireball Furnace
Fireball Archers Knight Goblin Gang Minion Horde Furnace
Furnace Archers Knight Fireball
Goblin Gang Archers Knight Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball Furnace
Fireball Archers Knight Goblin Gang
Goblin Gang Knight Minion Horde Furnace
Goblin Gang Knight Minion Horde Fireball
Knight Goblin Gang Minion Horde
Fireball Furnace Archers Goblin Gang Minion Horde
Goblin Gang Archers Knight Minion Horde Fireball Furnace
Knight Minion Horde
Minion Horde Knight Fireball
Goblin Gang Minion Horde
Knight Minion Horde
Fireball
Knight Goblin Gang Minion Horde Fireball
Archers Minion Horde Fireball Furnace
Goblin Gang Archers Knight Minion Horde Fireball Furnace
Archers Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball
Minion Horde Fireball
Knight Fireball
Fireball Minion Horde Furnace
Fireball Minion Horde Furnace
Archers Minion Horde Furnace
Fireball
Fireball
Goblin Gang Minion Horde Fireball
Knight Minion Horde Fireball
Fireball Archers
Knight Fireball
Minion Horde Fireball
Fireball Furnace
Minion Horde Fireball Furnace
Minion Horde Fireball Furnace
Fireball
Minion Horde
Archers Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Furnace
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball Furnace
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Knight Goblin Gang Minion Horde
Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball

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