My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Bandit Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Witch Bandit Electro Wizard Magic Archer
The Log
Elite Barbarians Witch Bandit Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Fireball
Elite Barbarians Wizard Witch Bandit Electro Wizard Magic Archer Ram Rider
Poison
Wizard Witch Electro Wizard Magic Archer
Lightning
Elite Barbarians Wizard Witch Bandit Electro Wizard Magic Archer Ram Rider
Rocket
Elite Barbarians Wizard Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Electro Wizard Magic Archer Wizard Witch Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Electro Wizard Magic Archer Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Bandit
Wizard
Elite Barbarians P.E.K.K.A Bandit Ram Rider
Witch
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Electro Wizard Magic Archer Wizard Witch Ram Rider
Bandit
Elite Barbarians Wizard Witch Electro Wizard Magic Archer Ram Rider
Electro Wizard
P.E.K.K.A Bandit Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Bandit Electro Wizard
Ram Rider
Magic Archer Wizard Witch P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 13

Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Witch
Bandit Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Bandit
Wizard Witch Electro Wizard Magic Archer Ram Rider
Electro Wizard
Wizard Witch P.E.K.K.A Bandit Magic Archer Ram Rider
Magic Archer
Bandit Electro Wizard Ram Rider
Ram Rider
Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Magic Archer Ram Rider
Elite Barbarians P.E.K.K.A Witch Bandit Electro Wizard Ram Rider
Witch P.E.K.K.A Ram Rider Elite Barbarians Bandit Electro Wizard
Elite Barbarians Witch P.E.K.K.A Bandit Electro Wizard Ram Rider
Elite Barbarians P.E.K.K.A
Bandit Electro Wizard Magic Archer
Electro Wizard Ram Rider Wizard Witch Magic Archer
P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Bandit Electro Wizard
Witch Electro Wizard Wizard Bandit Magic Archer Ram Rider
Wizard Witch Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Elite Barbarians Wizard Witch Bandit Electro Wizard Ram Rider
Wizard Witch P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Bandit Electro Wizard Ram Rider
Elite Barbarians P.E.K.K.A Bandit Electro Wizard Ram Rider
Wizard Elite Barbarians Witch P.E.K.K.A Electro Wizard
Elite Barbarians Wizard Witch Bandit Electro Wizard Magic Archer Ram Rider
Wizard Witch Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Elite Barbarians Electro Wizard Ram Rider
Wizard Elite Barbarians Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Wizard Magic Archer
P.E.K.K.A Bandit Elite Barbarians Witch Electro Wizard Ram Rider
P.E.K.K.A Elite Barbarians Bandit Electro Wizard Ram Rider
P.E.K.K.A Elite Barbarians Witch Bandit Ram Rider
Wizard Witch Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Elite Barbarians Witch Bandit Electro Wizard Ram Rider
P.E.K.K.A Elite Barbarians
P.E.K.K.A Electro Wizard Elite Barbarians Witch Bandit Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Witch Bandit Ram Rider
Wizard Witch Magic Archer
Elite Barbarians Witch Electro Wizard P.E.K.K.A Magic Archer
Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Bandit Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Wizard Magic Archer
Wizard Witch Magic Archer Ram Rider
Wizard Witch Magic Archer
Wizard Magic Archer Ram Rider
Wizard Bandit Ram Rider
Elite Barbarians Electro Wizard
Wizard Bandit Electro Wizard Magic Archer Ram Rider
Wizard Magic Archer
Elite Barbarians Bandit Magic Archer
Bandit Magic Archer
Elite Barbarians Magic Archer
Wizard Witch Bandit Magic Archer
Magic Archer Wizard Bandit
Wizard Bandit Electro Wizard Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard
Wizard Witch Magic Archer
Witch
Wizard Witch Bandit Electro Wizard Magic Archer Ram Rider
Wizard Witch Bandit Magic Archer Ram Rider
Bandit Magic Archer
Elite Barbarians Wizard Witch Electro Wizard Magic Archer
Electro Wizard Wizard Witch
Elite Barbarians
Wizard Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Wizard Witch Bandit Magic Archer
Wizard Witch Electro Wizard Magic Archer Ram Rider
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Bandit Electro Wizard Magic Archer

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