My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Bats Archers Skeleton Army Ram Rider
Zap
Fire Spirit Spear Goblins Bats Archers Skeleton Army Ram Rider
Barbarian Barrel
Fire Spirit Spear Goblins Archers Skeleton Army
The Log
Fire Spirit Spear Goblins Archers Skeleton Army Ram Rider
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Fire Spirit Spear Goblins Bats Archers Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Bats Archers Skeleton Army Ram Rider
Fireball
Archers Skeleton Army Ram Rider
Poison
Spear Goblins Bats Archers Skeleton Army
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats The Log Archers Skeleton Army Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ram Rider
Spear Goblins
Ram Rider Mega Knight
Bats
Mega Knight Ram Rider
Archers
Ram Rider Mega Knight
Skeleton Army
The Log
Ram Rider Mega Knight
Ram Rider
Fire Spirit Spear Goblins Bats Archers The Log Mega Knight
Mega Knight
Bats Spear Goblins Archers The Log Ram Rider

Defense Synergies 0 15

Fire Spirit
Spear Goblins The Log
Spear Goblins
Fire Spirit Bats Archers Skeleton Army The Log Mega Knight
Bats
Spear Goblins The Log Mega Knight
Archers
Spear Goblins Skeleton Army The Log Mega Knight
Skeleton Army
Spear Goblins Archers The Log
The Log
Fire Spirit Spear Goblins Bats Archers Skeleton Army Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Spear Goblins Bats Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log Ram Rider
Skeleton Army Bats The Log Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Fire Spirit Bats Archers
Skeleton Army Bats Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Spear Goblins Bats Archers Mega Knight
Bats Ram Rider Fire Spirit Spear Goblins Archers
The Log Ram Rider Mega Knight
Skeleton Army
Skeleton Army Fire Spirit Spear Goblins Archers Mega Knight
Bats Archers Skeleton Army Spear Goblins The Log Ram Rider Mega Knight
Spear Goblins Bats Archers Ram Rider
Skeleton Army Mega Knight Fire Spirit Bats The Log Ram Rider
Fire Spirit Skeleton Army Mega Knight Bats The Log
Skeleton Army Ram Rider Mega Knight
Skeleton Army The Log Ram Rider Mega Knight
Mega Knight Bats Skeleton Army
Fire Spirit Mega Knight Spear Goblins Bats Archers Skeleton Army The Log Ram Rider
The Log Fire Spirit Spear Goblins Bats Archers Ram Rider Mega Knight
Ram Rider
Skeleton Army Mega Knight Fire Spirit Spear Goblins Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Archers
Archers The Log Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats The Log Ram Rider
Skeleton Army Mega Knight Bats The Log Ram Rider
Skeleton Army Ram Rider Mega Knight
Fire Spirit Bats Archers Ram Rider
Skeleton Army Spear Goblins Bats Archers Ram Rider
Mega Knight Skeleton Army
Mega Knight Spear Goblins Bats Skeleton Army The Log
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Ram Rider
Archers Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bats Archers The Log
Bats Mega Knight Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
Fire Spirit The Log Mega Knight
Fire Spirit Spear Goblins Bats Ram Rider
Fire Spirit Archers The Log
The Log Fire Spirit Ram Rider
The Log Ram Rider
Fire Spirit Bats
The Log Ram Rider
Fire Spirit Archers
Fire Spirit The Log
The Log
Spear Goblins The Log
The Log Mega Knight
Bats
Fire Spirit Archers The Log Mega Knight
Fire Spirit The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Fire Spirit Mega Knight
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Fire Spirit Bats Archers
Bats
The Log Mega Knight
Mega Knight
The Log
Fire Spirit Spear Goblins Bats Archers Skeleton Army
Fire Spirit Archers Ram Rider
The Log
Mega Knight
The Log
Mega Knight
Bats The Log
Bats
The Log Mega Knight

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