My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Magic Archer Night Witch Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Tombstone
Barbarian Barrel
Knight Tombstone Executioner Electro Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Mini P.E.K.K.A Executioner Electro Wizard
Fireball
Tombstone Executioner Electro Wizard
Poison
Tombstone Executioner Electro Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Rocket Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Mini P.E.K.K.A Electro Wizard Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tombstone Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Mini P.E.K.K.A Executioner Mega Knight
Knight
Executioner Zap Electro Wizard
Tombstone
Mini P.E.K.K.A
Zap Electro Wizard Mega Knight
Rocket
Executioner
Knight Zap Mega Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Executioner Electro Wizard

Defense Synergies 6 9

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Knight Tombstone Executioner
Knight
Executioner Electro Wizard Zap Mini P.E.K.K.A
Tombstone
Zap Rocket Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Knight Executioner
Rocket
Tombstone
Executioner
Knight Zap Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A Tombstone Mega Knight
Mega Knight
Zap Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tombstone Executioner Electro Wizard
Mini P.E.K.K.A Zap Knight Tombstone Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Knight Tombstone Executioner Electro Wizard
Mini P.E.K.K.A Knight Tombstone Electro Wizard Mega Knight
Tombstone Mini P.E.K.K.A Rocket Mega Knight
Zap Executioner Electro Wizard Mega Knight
Rocket Electro Wizard Zap Tombstone Executioner
Rocket Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Tombstone
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Executioner Electro Wizard Zap Knight Tombstone Mega Knight
Executioner Zap Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight Zap Knight Rocket Electro Wizard
Rocket Executioner Mega Knight Zap Tombstone Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Tombstone Electro Wizard Mega Knight
Rocket Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Tombstone Mini P.E.K.K.A Executioner Electro Wizard
Tombstone Mega Knight Zap Knight Executioner Electro Wizard
Zap Executioner Knight Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Tombstone Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Rocket Executioner Mega Knight
Tombstone Mega Knight Zap Knight Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Zap Knight Electro Wizard
Knight Tombstone Mini P.E.K.K.A Executioner Mega Knight
Rocket Executioner Zap Electro Wizard
Mini P.E.K.K.A Rocket Knight Tombstone Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Zap Rocket Electro Wizard Mega Knight Knight Tombstone Mini P.E.K.K.A
Tombstone
Mega Knight Knight Tombstone Mini P.E.K.K.A
Rocket Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Knight Tombstone Executioner
Executioner Mega Knight
Tombstone Electro Wizard Zap Knight Mini P.E.K.K.A Rocket Executioner
Executioner Mega Knight Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Executioner Electro Wizard
Rocket
Knight Rocket
Rocket Executioner Zap Mega Knight
Executioner Zap Rocket
Executioner
Zap Executioner
Zap
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Zap Knight Electro Wizard
Zap Rocket Executioner
Rocket Knight Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Rocket Zap Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Rocket Zap
Zap Executioner Electro Wizard
Zap Rocket Electro Wizard
Mini P.E.K.K.A
Zap Rocket Mega Knight
Zap Rocket Electro Wizard
Mega Knight
Rocket
Zap Electro Wizard Tombstone Rocket
Rocket Zap Executioner Electro Wizard
Knight Mini P.E.K.K.A Rocket Executioner Electro Wizard Mega Knight
Zap Executioner
Rocket Zap
Executioner Mega Knight
Zap Rocket Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Executioner Electro Wizard Mega Knight

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