My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer Night Witch Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Balloon
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Balloon
Zap
Fire Spirit Minion Horde Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Skeleton Army
The Log
Fire Spirit Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Skeleton Army Balloon
Fireball
Minion Horde Elite Barbarians Inferno Tower Skeleton Army Balloon
Poison
Minion Horde Inferno Tower Skeleton Army Balloon
Lightning
Elite Barbarians Inferno Tower Balloon
Rocket
Minion Horde Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Skeleton Army Minion Horde Inferno Tower Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Skeleton Army

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Balloon
Arrows
Elite Barbarians Balloon
Minion Horde
Rage
Elite Barbarians
Arrows Rage Fire Spirit
Inferno Tower
Rage
Minion Horde Elite Barbarians Balloon
Skeleton Army
Balloon
Arrows Rage Fire Spirit

Defense Synergies 1 3

Fire Spirit
Inferno Tower
Arrows
Inferno Tower
Minion Horde
Inferno Tower
Elite Barbarians
Inferno Tower
Skeleton Army Fire Spirit Arrows Minion Horde
Rage
Skeleton Army
Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Minion Horde Inferno Tower Skeleton Army Fire Spirit Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Fire Spirit
Minion Horde Inferno Tower Fire Spirit Arrows
Arrows Inferno Tower
Minion Horde Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Minion Horde Inferno Tower
Minion Horde Skeleton Army Arrows
Arrows Minion Horde Inferno Tower
Minion Horde Inferno Tower Skeleton Army Fire Spirit Elite Barbarians
Fire Spirit Skeleton Army Arrows Minion Horde
Elite Barbarians Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Elite Barbarians
Minion Horde Arrows Elite Barbarians Inferno Tower Skeleton Army
Fire Spirit Arrows Minion Horde Elite Barbarians Skeleton Army
Arrows Fire Spirit
Elite Barbarians Inferno Tower
Skeleton Army Fire Spirit Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower
Arrows Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Inferno Tower
Skeleton Army Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Arrows Minion Horde
Skeleton Army Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Elite Barbarians Inferno Tower
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Minion Horde
Arrows Minion Horde Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit
Arrows
Fire Spirit Minion Horde Elite Barbarians
Arrows Minion Horde
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Arrows
Fire Spirit Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Fire Spirit
Minion Horde
Arrows
Arrows
Arrows
Elite Barbarians Fire Spirit Arrows Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit Skeleton Army
Fire Spirit Arrows
Arrows
Minion Horde
Arrows
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians

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