My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Night Witch
Giant Snowball
Bats Goblin Gang Musketeer Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Musketeer Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Fireball
Goblin Gang Musketeer Night Witch
Poison
Bats Goblin Gang Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Mini P.E.K.K.A Musketeer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant
Fireball
Giant The Log
Mini P.E.K.K.A
Giant Bats Goblin Gang Musketeer The Log
Musketeer
Giant Mini P.E.K.K.A The Log
Giant
Bats Mini P.E.K.K.A Musketeer Night Witch Goblin Gang Fireball The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Giant
Night Witch
Giant

Defense Synergies 4 9

Bats
Mini P.E.K.K.A Musketeer The Log
Goblin Gang
Musketeer Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Bats Goblin Gang Fireball Musketeer
Musketeer
Goblin Gang The Log Bats Fireball Mini P.E.K.K.A
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Bats Goblin Gang Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Mini P.E.K.K.A Bats Goblin Gang Musketeer The Log Night Witch
Goblin Gang Mini P.E.K.K.A Bats Musketeer Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Musketeer
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Musketeer Night Witch
Bats Musketeer Goblin Gang Fireball Night Witch
Fireball Musketeer The Log
Mini P.E.K.K.A Goblin Gang Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Bats Goblin Gang Fireball Musketeer The Log Night Witch
Musketeer Bats Goblin Gang Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Fireball Musketeer The Log
Fireball Bats Goblin Gang Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer Night Witch
Fireball Bats Goblin Gang Musketeer The Log Night Witch
The Log Bats Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Bats Fireball Mini P.E.K.K.A Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer The Log
Goblin Gang Bats Mini P.E.K.K.A Musketeer The Log
Goblin Gang Mini P.E.K.K.A Bats Fireball Musketeer The Log Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Fireball Bats Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Fireball Musketeer Night Witch
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A The Log
Goblin Gang Musketeer
Bats Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Night Witch
Fireball Musketeer
Goblin Gang Bats Fireball Mini P.E.K.K.A Musketeer The Log Night Witch
Bats Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer Night Witch
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Night Witch
Bats Fireball Musketeer
Fireball Mini P.E.K.K.A Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Bats Goblin Gang Fireball Musketeer Night Witch
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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