My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Hog Rider Miner Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Miner Inferno Dragon
Fireball
Goblin Gang Barbarians Hog Rider Wizard Inferno Dragon
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Hog Rider Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner
Barbarians
Hog Rider
Hog Rider
Goblin Gang The Log Barbarians Wizard Tornado
Wizard
Tornado Hog Rider Miner
Tornado
Wizard Hog Rider The Log
The Log
Hog Rider Tornado Miner
Miner
Goblin Gang Wizard The Log Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 9

Goblin Gang
Barbarians The Log Miner Inferno Dragon
Barbarians
Goblin Gang
Hog Rider
Wizard
Tornado The Log
Tornado
Wizard The Log Inferno Dragon
The Log
Goblin Gang Wizard Tornado Miner Inferno Dragon
Miner
Goblin Gang The Log
Inferno Dragon
Goblin Gang Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Inferno Dragon Goblin Gang The Log
Goblin Gang Barbarians Tornado Inferno Dragon
Barbarians Inferno Dragon Goblin Gang
Barbarians Tornado The Log
Goblin Gang Tornado The Log
Tornado Inferno Dragon Goblin Gang Wizard
Barbarians The Log
Barbarians Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Barbarians Miner
Goblin Gang Barbarians Wizard Tornado The Log
Inferno Dragon Goblin Gang Wizard Tornado
Barbarians Goblin Gang Wizard The Log
Wizard Goblin Gang Barbarians Tornado The Log
Barbarians Inferno Dragon Goblin Gang
Barbarians Tornado Goblin Gang The Log Inferno Dragon
Barbarians Wizard Goblin Gang Tornado
Goblin Gang Barbarians Wizard Tornado The Log
Wizard Tornado The Log Barbarians Inferno Dragon
Barbarians Tornado Inferno Dragon
Goblin Gang Wizard Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Wizard The Log Miner Inferno Dragon
Goblin Gang Barbarians The Log
Goblin Gang Barbarians Tornado The Log
Barbarians Goblin Gang Inferno Dragon
Wizard Goblin Gang Tornado
Goblin Gang Barbarians
Barbarians Inferno Dragon
Barbarians Tornado The Log Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Tornado The Log
Barbarians Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Tornado The Log Inferno Dragon
Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
The Log Miner
Barbarians The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Goblin Gang Tornado
Miner Wizard Tornado The Log
Wizard Tornado
The Log Miner
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
Barbarians The Log
Tornado The Log Wizard
Inferno Dragon
The Log Miner Wizard Tornado
Wizard Tornado The Log Miner
Miner Tornado The Log
Wizard Tornado
Wizard
Wizard The Log Miner
Wizard The Log
Goblin Gang Barbarians
Wizard Tornado
The Log
Miner Goblin Gang Wizard
The Log Wizard
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log Miner

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