My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber Mega Minion
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Executioner Electro Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mega Minion Executioner Electro Wizard
Fireball
Bomber Elite Barbarians Mega Minion Executioner Electro Wizard
Poison
Bomber Mega Minion Executioner Electro Wizard
Lightning
Elite Barbarians Mega Minion Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Tornado Electro Wizard Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Tornado

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Elite Barbarians Mega Minion Giant Tornado Electro Wizard Bomber Executioner
Elite Barbarians
Zap Bomber
Mega Minion
Zap Giant
Giant
Bomber Zap Mega Minion Tornado Executioner Electro Wizard
Tornado
Zap Executioner Giant
Executioner
Tornado Zap Giant
Electro Wizard
Zap Giant

Defense Synergies 3 10

Bomber
Zap Tornado Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Elite Barbarians Tornado Executioner
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Tornado Electro Wizard
Giant
Tornado
Executioner Bomber Zap Mega Minion Electro Wizard
Executioner
Tornado Zap
Electro Wizard
Zap Bomber Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Executioner Electro Wizard
Elite Barbarians Bomber Zap Mega Minion Executioner Electro Wizard
Tornado Bomber Elite Barbarians Mega Minion Executioner Electro Wizard
Elite Barbarians Bomber Mega Minion Electro Wizard
Bomber Elite Barbarians Tornado
Tornado Bomber Zap Mega Minion Executioner Electro Wizard
Mega Minion Tornado Electro Wizard Zap Executioner
Zap Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Tornado Bomber Electro Wizard
Executioner Electro Wizard Bomber Zap Mega Minion Tornado
Mega Minion Executioner Zap Tornado Electro Wizard
Bomber Zap Elite Barbarians Electro Wizard
Bomber Executioner Zap Mega Minion Tornado Electro Wizard
Elite Barbarians Electro Wizard
Tornado Zap Elite Barbarians Electro Wizard
Bomber Elite Barbarians Tornado Executioner Electro Wizard
Bomber Zap Elite Barbarians Mega Minion Tornado Executioner Electro Wizard
Zap Tornado Executioner Bomber Mega Minion Electro Wizard
Elite Barbarians Tornado Electro Wizard
Bomber Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Elite Barbarians Mega Minion Executioner
Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Executioner
Executioner Zap Tornado Electro Wizard
Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Mega Minion Tornado
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Executioner
Bomber Executioner
Elite Barbarians Electro Wizard Bomber Zap Mega Minion Tornado Executioner
Executioner Bomber Zap Elite Barbarians Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Bomber Executioner Zap
Executioner Zap Mega Minion Tornado
Bomber Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Elite Barbarians Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Bomber Zap Executioner
Executioner
Tornado
Bomber
Bomber Zap Mega Minion Executioner Electro Wizard
Bomber Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Bomber Executioner
Mega Minion
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Elite Barbarians Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Mega Minion
Elite Barbarians Mega Minion
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Mega Minion Tornado Executioner Electro Wizard
Mega Minion Executioner Electro Wizard
Bomber Zap Executioner
Zap Tornado
Elite Barbarians Mega Minion Executioner
Zap Elite Barbarians Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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