My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin
Barbarian Barrel
Dart Goblin
The Log
Dart Goblin
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin P.E.K.K.A
Fireball
Minions Dart Goblin
Poison
Minions Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Minions Dart Goblin Freeze Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Minions Dart Goblin Freeze The Log
Minions
Zap P.E.K.K.A
Dart Goblin
Zap Mirror P.E.K.K.A The Log
Rocket
Mirror
Mirror
Zap The Log Dart Goblin Rocket Freeze
Freeze
Zap Mirror
P.E.K.K.A
Zap Minions Dart Goblin The Log
The Log
Mirror Zap Dart Goblin P.E.K.K.A

Defense Synergies 2 13

Zap
Mirror Minions Dart Goblin P.E.K.K.A The Log
Minions
Zap Dart Goblin Freeze P.E.K.K.A The Log
Dart Goblin
Zap Minions Mirror P.E.K.K.A The Log
Rocket
The Log
Mirror
Zap Dart Goblin The Log
Freeze
Minions
P.E.K.K.A
The Log Zap Minions Dart Goblin
The Log
P.E.K.K.A Zap Minions Dart Goblin Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Dart Goblin The Log
P.E.K.K.A Zap Minions Dart Goblin The Log
Rocket P.E.K.K.A Minions Dart Goblin Freeze
P.E.K.K.A Minions Dart Goblin
Rocket P.E.K.K.A The Log
Freeze The Log Zap Minions Dart Goblin
Minions Dart Goblin Rocket Zap Freeze
Rocket Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Minions
Dart Goblin
Minions Dart Goblin Zap Freeze The Log
Minions Zap Dart Goblin
P.E.K.K.A Zap Minions Rocket Freeze The Log
Rocket Zap Minions Dart Goblin Freeze P.E.K.K.A The Log
P.E.K.K.A
Rocket Zap Freeze P.E.K.K.A The Log
Minions P.E.K.K.A
Zap Minions Dart Goblin The Log
Zap Freeze The Log Minions Dart Goblin
P.E.K.K.A Dart Goblin
Minions Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Rocket The Log
P.E.K.K.A Zap Minions Rocket The Log
Rocket P.E.K.K.A Zap The Log
P.E.K.K.A
Rocket Zap Minions Dart Goblin Freeze
Rocket P.E.K.K.A Minions Dart Goblin
P.E.K.K.A
Zap Rocket Freeze P.E.K.K.A Minions The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin
Rocket P.E.K.K.A Zap The Log
Rocket P.E.K.K.A
Dart Goblin
Zap Minions Dart Goblin Rocket Freeze P.E.K.K.A The Log
Minions Zap Dart Goblin Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Freeze The Log
Zap Dart Goblin The Log
Rocket Dart Goblin The Log
Dart Goblin Rocket Freeze The Log
Rocket Zap The Log
Zap Minions Dart Goblin Rocket Freeze
Dart Goblin The Log
The Log Zap Dart Goblin Freeze
The Log Zap Dart Goblin
Rocket Minions
Rocket Zap Dart Goblin The Log
Zap Dart Goblin Rocket
Rocket Dart Goblin The Log
Minions Dart Goblin Rocket Freeze
Zap Dart Goblin The Log
Rocket Zap Dart Goblin The Log
Dart Goblin Rocket The Log
Rocket Freeze
Minions Rocket
Rocket Zap Dart Goblin The Log
Rocket Zap Dart Goblin The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap Freeze The Log
The Log Zap Dart Goblin
Zap The Log
Rocket Zap Dart Goblin The Log
Zap Dart Goblin
Zap Rocket Minions Dart Goblin Freeze
Zap Dart Goblin Rocket The Log
Zap Rocket Freeze
P.E.K.K.A
Rocket The Log
Zap Minions Dart Goblin Rocket Freeze
Rocket Zap Dart Goblin
Freeze
The Log
Dart Goblin Rocket
The Log Zap Dart Goblin
Rocket Zap
Dart Goblin P.E.K.K.A
Zap Minions Dart Goblin Rocket Freeze The Log
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket Freeze The Log

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