My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Musketeer Baby Dragon
Zap
Minions Royal Giant
Barbarian Barrel
Knight Elite Barbarians Musketeer Valkyrie
The Log
Royal Giant Elite Barbarians Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Musketeer Valkyrie Baby Dragon
Fireball
Minions Elite Barbarians Musketeer Baby Dragon
Poison
Minions Musketeer
Lightning
Knight Elite Barbarians Musketeer Valkyrie Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Musketeer Valkyrie Baby Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Musketeer

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Knight
Knight
Minions Musketeer Baby Dragon Arrows Elite Barbarians
Minions
Knight Royal Giant Elite Barbarians Valkyrie Baby Dragon
Royal Giant
Arrows Minions Elite Barbarians Musketeer Baby Dragon
Elite Barbarians
Arrows Valkyrie Knight Minions Royal Giant
Musketeer
Knight Valkyrie Royal Giant Baby Dragon
Valkyrie
Elite Barbarians Musketeer Minions Baby Dragon
Baby Dragon
Knight Minions Royal Giant Musketeer Valkyrie

Defense Synergies 5 7

Arrows
Knight Valkyrie
Knight
Minions Musketeer Arrows Baby Dragon
Minions
Knight Valkyrie Musketeer Baby Dragon
Royal Giant
Elite Barbarians
Valkyrie
Musketeer
Knight Valkyrie Minions Baby Dragon
Valkyrie
Minions Elite Barbarians Musketeer Arrows Baby Dragon
Baby Dragon
Knight Minions Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Valkyrie Baby Dragon
Elite Barbarians Knight Minions Musketeer Valkyrie
Knight Minions Elite Barbarians Musketeer Valkyrie
Elite Barbarians Knight Minions Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Minions Musketeer Valkyrie Baby Dragon
Minions Musketeer Arrows Baby Dragon
Arrows Musketeer Valkyrie Baby Dragon
Minions Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Minions Valkyrie Arrows Knight Musketeer Baby Dragon
Arrows Minions Musketeer Baby Dragon
Knight Minions Elite Barbarians Musketeer Valkyrie
Valkyrie Arrows Minions Baby Dragon
Elite Barbarians Knight
Elite Barbarians
Arrows Knight Minions Elite Barbarians Musketeer Valkyrie
Arrows Knight Minions Elite Barbarians Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Knight Minions Musketeer
Elite Barbarians Musketeer
Valkyrie Arrows Knight Minions Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians
Arrows Knight Elite Barbarians Musketeer Valkyrie Baby Dragon
Knight Minions Elite Barbarians Musketeer Valkyrie
Valkyrie Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Arrows Minions Musketeer Baby Dragon
Knight Minions Elite Barbarians Musketeer Valkyrie
Knight Elite Barbarians Valkyrie
Knight Minions Elite Barbarians Valkyrie Baby Dragon
Musketeer
Knight Minions Elite Barbarians Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie
Musketeer Valkyrie Baby Dragon
Elite Barbarians Knight Minions Musketeer Valkyrie Baby Dragon
Arrows Minions Valkyrie Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Minions Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Minions Elite Barbarians Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer Baby Dragon
Knight Elite Barbarians Musketeer Baby Dragon
Arrows Minions Musketeer Baby Dragon
Arrows Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Minions
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Minions Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Elite Barbarians Arrows Musketeer Baby Dragon
Minions Musketeer
Elite Barbarians
Arrows Musketeer
Arrows
Arrows
Minions Musketeer
Arrows Musketeer Baby Dragon
Arrows
Knight Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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