My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Tombstone Hog Rider Princess
Zap
Tombstone Princess
Barbarian Barrel
Elite Barbarians Tombstone Princess Electro Wizard
The Log
Elite Barbarians Tombstone Hog Rider Princess
Earthquake
Tombstone Hog Rider
Arrows
Tombstone Princess
Royal Delivery
Elite Barbarians Hog Rider Princess Electro Wizard
Fireball
Elite Barbarians Tombstone Hog Rider Princess Electro Wizard
Poison
Tombstone Princess Electro Wizard
Lightning
Elite Barbarians Tombstone Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Princess Hog Rider Electro Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Princess

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard The Log Princess
Elite Barbarians
Zap Hog Rider The Log
Tombstone
Hog Rider
Zap Lightning The Log Elite Barbarians Princess Electro Wizard
Lightning
Hog Rider
The Log
Hog Rider Zap Elite Barbarians Princess
Princess
Zap Hog Rider The Log
Electro Wizard
Zap Hog Rider

Defense Synergies 1 9

Zap
Electro Wizard Elite Barbarians Tombstone The Log Princess
Elite Barbarians
Zap The Log
Tombstone
Zap Electro Wizard
Hog Rider
Lightning
The Log
The Log
Zap Elite Barbarians Lightning Princess Electro Wizard
Princess
Zap The Log
Electro Wizard
Zap Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone The Log Electro Wizard
Elite Barbarians Zap Tombstone The Log Electro Wizard
Elite Barbarians Tombstone Lightning Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Lightning Elite Barbarians Tombstone The Log Princess
The Log Zap Electro Wizard
Lightning Electro Wizard Zap Tombstone Princess
Lightning Zap The Log Electro Wizard
Elite Barbarians Tombstone Princess
Elite Barbarians Electro Wizard
Electro Wizard Zap Tombstone The Log Princess
Zap Princess Electro Wizard
Tombstone Zap Elite Barbarians Lightning The Log Electro Wizard
Zap Tombstone The Log Princess Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Zap Elite Barbarians Lightning The Log Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Tombstone Zap Elite Barbarians The Log Electro Wizard
Zap The Log Tombstone Princess Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Electro Wizard
Electro Wizard Zap Elite Barbarians Lightning The Log
Tombstone Zap Elite Barbarians Lightning The Log Electro Wizard
Lightning Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Tombstone
Zap Princess Electro Wizard
Elite Barbarians Tombstone Lightning Electro Wizard
Elite Barbarians
Zap Lightning Electro Wizard Elite Barbarians Tombstone The Log
Tombstone
Elite Barbarians Tombstone
Lightning Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Lightning Tombstone
Princess
Elite Barbarians Tombstone Electro Wizard Zap Lightning The Log
Zap Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess The Log
Zap The Log Princess Electro Wizard
Lightning The Log
Lightning The Log
Zap The Log
Zap Princess
The Log Princess
The Log Zap Lightning Princess
The Log Zap Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Zap The Log Princess Electro Wizard
Lightning Zap Princess
Lightning Elite Barbarians The Log Princess
Lightning Princess
Lightning Princess Zap Elite Barbarians The Log
Lightning Zap The Log Princess
Lightning The Log Princess
Lightning
Lightning
Lightning Zap The Log Princess Electro Wizard
Lightning Zap The Log Princess
Lightning The Log
Lightning Princess
Lightning The Log
Lightning Zap The Log
Zap The Log Princess
The Log Zap Lightning Princess Electro Wizard
Lightning Zap The Log Princess
Lightning Zap The Log
Elite Barbarians Lightning Zap Princess Electro Wizard
Zap Lightning Electro Wizard
Lightning Elite Barbarians
Lightning Zap The Log
Zap Lightning Princess Electro Wizard
Lightning The Log Princess
Zap Lightning Electro Wizard Tombstone Princess
Lightning Zap Princess Electro Wizard
The Log
Lightning Princess Electro Wizard
The Log Zap Lightning Princess
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning The Log Princess Electro Wizard
Zap Lightning Princess Electro Wizard
Lightning Zap The Log Princess Electro Wizard

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