My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Guards Miner
Giant Snowball
Minion Horde Musketeer Goblin Barrel Guards Miner
Zap
Minion Horde Goblin Barrel Guards
Barbarian Barrel
Musketeer Wizard Goblin Barrel Guards
The Log
Musketeer Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Minion Horde Goblin Barrel Guards
Royal Delivery
Minion Horde Musketeer Wizard Goblin Barrel Guards P.E.K.K.A Miner
Fireball
Minion Horde Musketeer Wizard Goblin Barrel
Poison
Minion Horde Musketeer Wizard Guards
Lightning
Musketeer Wizard
Rocket
Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Miner Musketeer Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Guards Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Minion Horde Musketeer Guards
Minion Horde
Miner Zap
Musketeer
Zap P.E.K.K.A Miner
Wizard
P.E.K.K.A Miner
Goblin Barrel
Guards P.E.K.K.A Miner
Guards
Miner Zap Goblin Barrel
P.E.K.K.A
Zap Musketeer Wizard Goblin Barrel
Miner
Zap Minion Horde Guards Musketeer Wizard Goblin Barrel

Defense Synergies 1 9

Zap
Minion Horde Musketeer Guards P.E.K.K.A Miner
Minion Horde
Zap
Musketeer
Guards Zap P.E.K.K.A Miner
Wizard
Guards P.E.K.K.A
Goblin Barrel
Guards
Musketeer Zap Wizard
P.E.K.K.A
Zap Musketeer Wizard
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard
Minion Horde P.E.K.K.A Zap Musketeer
Minion Horde P.E.K.K.A Musketeer
Minion Horde P.E.K.K.A Musketeer Guards
P.E.K.K.A
Zap Musketeer Guards
Minion Horde Musketeer Zap Wizard
Zap Musketeer P.E.K.K.A
Minion Horde P.E.K.K.A Musketeer
Guards Minion Horde Musketeer Miner
Minion Horde Guards Zap Musketeer Wizard
Minion Horde Musketeer Zap Wizard
Minion Horde P.E.K.K.A Zap Musketeer Wizard Guards
Wizard Zap Minion Horde Guards P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Zap P.E.K.K.A
Minion Horde Wizard Musketeer P.E.K.K.A
Zap Minion Horde Musketeer Wizard Guards
Zap Wizard Musketeer Guards
P.E.K.K.A Musketeer
Wizard Minion Horde Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Musketeer Wizard Miner
Guards P.E.K.K.A Zap Minion Horde Musketeer
Guards P.E.K.K.A Zap Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Guards
Wizard Zap Minion Horde Musketeer
Guards P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Musketeer Guards
P.E.K.K.A Minion Horde Musketeer Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Minion Horde Wizard Guards
Wizard Minion Horde Musketeer
Guards Zap Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Guards
Zap Musketeer Miner
Minion Horde Miner
Musketeer Guards
Wizard Zap Minion Horde
Wizard Zap Minion Horde Musketeer
Minion Horde Musketeer Wizard
Zap Wizard
Miner Zap Wizard
Minion Horde Musketeer Guards
Miner Zap Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Musketeer Miner
Minion Horde Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Zap Musketeer Wizard
Zap Wizard Miner
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Wizard
Minion Horde
Miner Zap Musketeer Wizard
Zap Musketeer Wizard Miner
Miner Zap Musketeer
Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard Guards
Minion Horde
Zap Minion Horde Musketeer Wizard Miner
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Musketeer Guards
Zap Musketeer Wizard
Miner Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Zap
Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Musketeer Guards
Zap Musketeer
Zap Musketeer Miner

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