My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Night Witch
Giant Snowball
Minions Musketeer Hog Rider Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Musketeer Electro Wizard Night Witch
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions Night Witch
Royal Delivery
Minions Musketeer Hog Rider Electro Wizard Night Witch
Fireball
Minions Musketeer Hog Rider Electro Wizard Night Witch
Poison
Minions Musketeer Electro Wizard Night Witch
Lightning
Musketeer Electro Wizard Night Witch
Rocket
Musketeer Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Musketeer Hog Rider Electro Wizard Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Musketeer Hog Rider

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant
Musketeer
Hog Rider Giant The Log
Hog Rider
Minions Musketeer Lightning The Log Giant Electro Wizard
Giant
Minions Musketeer Lightning Night Witch Hog Rider The Log Electro Wizard
Lightning
Hog Rider Giant
The Log
Hog Rider Musketeer Giant
Electro Wizard
Hog Rider Giant
Night Witch
Giant

Defense Synergies 1 8

Minions
Musketeer The Log Electro Wizard
Musketeer
The Log Minions Electro Wizard
Hog Rider
Giant
Lightning
The Log
The Log
Musketeer Minions Lightning Electro Wizard Night Witch
Electro Wizard
Minions Musketeer The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Musketeer The Log Electro Wizard
Minions Musketeer The Log Electro Wizard Night Witch
Minions Musketeer Lightning Electro Wizard Night Witch
Night Witch Minions Musketeer Electro Wizard
Lightning The Log
The Log Minions Musketeer Electro Wizard Night Witch
Minions Musketeer Lightning Electro Wizard Night Witch
Lightning Musketeer The Log Electro Wizard
Minions Musketeer Night Witch
Musketeer Electro Wizard Night Witch
Minions Electro Wizard Musketeer The Log Night Witch
Minions Musketeer Electro Wizard Night Witch
Night Witch Minions Musketeer Lightning The Log Electro Wizard
Minions The Log Electro Wizard Night Witch
Electro Wizard
Lightning The Log Electro Wizard
Minions Musketeer Electro Wizard Night Witch
Minions Musketeer The Log Electro Wizard Night Witch
The Log Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Minions Musketeer The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Musketeer Lightning The Log
Minions Musketeer Lightning The Log Electro Wizard
Lightning Musketeer The Log Electro Wizard Night Witch
Musketeer Night Witch
Minions Musketeer Electro Wizard
Minions Musketeer Lightning Electro Wizard Night Witch
Lightning Electro Wizard Minions The Log
Musketeer
Minions Musketeer
Lightning The Log Electro Wizard
Lightning Night Witch
Musketeer
Electro Wizard Minions Musketeer Lightning The Log Night Witch
Minions Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer The Log
Musketeer The Log Electro Wizard
Lightning The Log
Lightning Musketeer The Log
The Log
Minions Musketeer
Musketeer The Log
The Log Lightning
The Log Lightning
Lightning Minions Musketeer Electro Wizard Night Witch
Lightning Musketeer The Log Electro Wizard
Lightning Musketeer
Lightning Musketeer The Log
Lightning Minions Musketeer
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning
Minions Lightning Night Witch
Lightning Musketeer The Log Electro Wizard
Lightning The Log
Lightning Minions Musketeer The Log Night Witch
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log
The Log Musketeer Lightning Electro Wizard
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer Electro Wizard Night Witch
Lightning Electro Wizard Minions Musketeer
Lightning Night Witch
Lightning Musketeer The Log Night Witch
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Minions Musketeer Night Witch
Lightning Musketeer Electro Wizard
The Log
Lightning Musketeer Electro Wizard
The Log Musketeer Lightning
Lightning
Musketeer
Minions Musketeer Lightning The Log Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Musketeer The Log Electro Wizard

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