My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Barbarians Furnace Miner
Zap
Minions Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Barbarians Furnace
The Log
Goblin Gang Barbarians Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Barbarians P.E.K.K.A Miner
Fireball
Minions Goblin Gang Barbarians Furnace
Poison
Minions Goblin Gang Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Furnace Poison Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner
Minions
Miner P.E.K.K.A
Goblin Gang
Miner P.E.K.K.A
Barbarians
Furnace
Miner P.E.K.K.A
Poison
P.E.K.K.A Miner
P.E.K.K.A
Arrows Poison Minions Goblin Gang Furnace
Miner
Minions Goblin Gang Furnace Poison Arrows

Defense Synergies 0 9

Arrows
Barbarians Furnace P.E.K.K.A
Minions
P.E.K.K.A
Goblin Gang
Barbarians Furnace P.E.K.K.A Miner
Barbarians
Arrows Goblin Gang Furnace
Furnace
Arrows Goblin Gang Barbarians
Poison
P.E.K.K.A
Arrows Minions Goblin Gang
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians P.E.K.K.A Minions Goblin Gang Furnace
Goblin Gang Barbarians Furnace P.E.K.K.A Minions
Barbarians P.E.K.K.A Minions Goblin Gang Furnace
Arrows Barbarians Poison P.E.K.K.A
Arrows Goblin Gang Minions Furnace
Minions Furnace Arrows Goblin Gang Poison
Arrows Barbarians Poison P.E.K.K.A
Barbarians P.E.K.K.A Minions Goblin Gang Furnace
Goblin Gang Barbarians Miner
Minions Goblin Gang Barbarians Poison Arrows Furnace
Arrows Minions Goblin Gang Furnace Poison
Barbarians Furnace P.E.K.K.A Minions Goblin Gang
Arrows Minions Goblin Gang Barbarians Furnace Poison P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang Furnace
Barbarians Goblin Gang Furnace P.E.K.K.A
Barbarians Arrows Minions Goblin Gang Furnace Poison P.E.K.K.A
Arrows Minions Goblin Gang Barbarians Furnace
Arrows Furnace Poison Minions Barbarians
Barbarians P.E.K.K.A
Goblin Gang Arrows Minions Barbarians Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Furnace P.E.K.K.A
Poison Arrows Goblin Gang Miner
Goblin Gang Barbarians P.E.K.K.A Minions Furnace
Goblin Gang P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Gang
Arrows Furnace Poison Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Barbarians Furnace
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Poison
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Arrows Barbarians Poison
Barbarians P.E.K.K.A Goblin Gang
Barbarians Furnace
Goblin Gang Barbarians Minions Furnace Poison P.E.K.K.A
Arrows Minions Poison Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Miner
Arrows Poison Miner
Arrows Barbarians Poison
Poison Arrows Furnace
Arrows Poison Minions Furnace
Arrows Furnace Poison
Arrows Poison
Arrows Poison Miner
Minions Goblin Gang Poison
Poison Miner Arrows
Poison Arrows
Poison Miner
Arrows Minions Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Poison
Minions
Arrows Poison
Arrows Poison Miner
Minions Poison
Arrows Poison
Arrows Barbarians Poison
Arrows Poison Furnace
Arrows Poison Miner
Arrows Poison Miner
Poison Miner Arrows
Poison Arrows Furnace
Minions Poison
Poison Arrows Miner
Arrows Poison
P.E.K.K.A
Arrows Poison
Minions Goblin Gang Barbarians
Poison Arrows
Arrows
Poison Miner Goblin Gang
Arrows Poison
Arrows Poison
P.E.K.K.A
Minions Goblin Gang Poison
Poison
Poison Miner

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