My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Goblin Barrel
Giant Snowball
Bats Minions Goblin Gang Goblin Barrel Baby Dragon
Zap
Bats Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Minions Goblin Gang Goblin Barrel
Royal Delivery
Bats Minions Goblin Gang Mini P.E.K.K.A Goblin Barrel Baby Dragon
Fireball
Minions Goblin Gang Goblin Barrel Baby Dragon
Poison
Bats Minions Goblin Gang
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Mini P.E.K.K.A Goblin Barrel Baby Dragon
Zap
Giant Bats Minions Mini P.E.K.K.A Baby Dragon
Minions
Giant Bats Zap Mini P.E.K.K.A Baby Dragon
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Bats Zap Minions Goblin Gang Baby Dragon
Giant
Bats Zap Minions Mini P.E.K.K.A Goblin Barrel Goblin Gang Baby Dragon
Goblin Barrel
Goblin Gang Giant Bats Baby Dragon
Baby Dragon
Bats Zap Minions Goblin Gang Mini P.E.K.K.A Giant Goblin Barrel

Defense Synergies 1 10

Bats
Zap Minions Mini P.E.K.K.A Baby Dragon
Zap
Mini P.E.K.K.A Bats Minions Goblin Gang Baby Dragon
Minions
Bats Zap Baby Dragon
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Baby Dragon
Giant
Goblin Barrel
Baby Dragon
Bats Zap Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Mini P.E.K.K.A Bats Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Bats Minions Goblin Gang
Mini P.E.K.K.A
Goblin Gang Bats Zap Minions Baby Dragon
Bats Minions Zap Goblin Gang Baby Dragon
Zap Baby Dragon
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Minions Goblin Gang Zap Baby Dragon
Minions Bats Zap Goblin Gang Baby Dragon
Mini P.E.K.K.A Bats Zap Minions Goblin Gang
Bats Zap Minions Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Minions Goblin Gang Mini P.E.K.K.A
Bats Zap Minions Goblin Gang Baby Dragon
Zap Baby Dragon Bats Minions
Mini P.E.K.K.A
Goblin Gang Bats Minions Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang Bats Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap
Goblin Gang Mini P.E.K.K.A
Bats Zap Minions Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A
Zap Bats Minions Mini P.E.K.K.A Baby Dragon
Goblin Gang
Bats Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Bats Zap Minions Mini P.E.K.K.A Baby Dragon
Bats Minions Zap Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Bats Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Minions Goblin Gang Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats Minions
Mini P.E.K.K.A
Zap
Zap
Zap Bats Minions Goblin Gang
Zap Baby Dragon
Goblin Gang Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Minions Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon

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