My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Miner
Giant Snowball
Goblins Minions Barbarians Minion Horde Miner
Zap
Goblins Minions Minion Horde Royal Giant
Barbarian Barrel
Goblins Barbarians
The Log
Goblins Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Goblins Minions Minion Horde
Royal Delivery
Goblins Minions Barbarians Minion Horde Miner
Fireball
Minions Barbarians Minion Horde
Poison
Minions Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Minions Miner Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Minions

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Royal Giant
Arrows
Royal Giant Miner
Minions
Royal Giant Miner
Barbarians
Minion Horde
Miner Royal Giant
Royal Giant
Arrows Minions Miner Goblins Minion Horde The Log
The Log
Royal Giant Miner
Miner
Goblins Minions Minion Horde Royal Giant Arrows The Log

Defense Synergies 0 7

Goblins
Minion Horde The Log
Arrows
Barbarians
Minions
The Log
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians The Log
Royal Giant
The Log
Goblins Minions Minion Horde Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde The Log
Barbarians Minion Horde Goblins Minions The Log
Barbarians Minion Horde Goblins Minions
Barbarians Minion Horde Goblins Minions
Arrows Barbarians The Log
Arrows The Log Goblins Minions
Minions Minion Horde Arrows
Arrows Barbarians The Log
Barbarians Minion Horde Goblins Minions
Goblins Barbarians Minion Horde Miner
Goblins Minions Barbarians Minion Horde Arrows The Log
Arrows Minions Minion Horde
Barbarians Minion Horde Minions The Log
Goblins Arrows Minions Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde The Log
Barbarians Minion Horde Goblins Arrows Minions
Arrows Goblins Minions Barbarians Minion Horde The Log
Arrows The Log Minions Barbarians
Barbarians
Goblins Arrows Minions Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows The Log Miner
Barbarians Goblins Minions Minion Horde The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde
Arrows Minions Minion Horde
Goblins Minions Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Goblins Minions Barbarians The Log
Barbarians Minion Horde
Minions Barbarians Minion Horde
Arrows Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Goblins Minions Minion Horde The Log
Arrows Minions Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Miner
Arrows Minion Horde The Log Miner
Arrows Barbarians The Log
Arrows Minion Horde The Log
Arrows Minions Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log Miner
Goblins Minions Minion Horde
Miner Arrows Minion Horde The Log
Arrows
The Log Miner
Arrows Minions Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minions Minion Horde
Arrows The Log
Arrows The Log Miner
Minions Minion Horde The Log
Arrows
The Log
Arrows Barbarians Minion Horde The Log
Arrows The Log
Minion Horde
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Minion Horde The Log Miner
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Minions Barbarians
Arrows
Arrows The Log
Miner Minion Horde
Arrows The Log
Arrows
Minion Horde
Minions Minion Horde The Log
The Log Miner

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