My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Miner Bandit
Giant Snowball
Minions Goblin Gang Barbarians Miner
Zap
Minions Goblin Gang Royal Giant Bandit
Barbarian Barrel
Goblin Gang Barbarians Bandit
The Log
Goblin Gang Barbarians Royal Giant Bandit
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Miner Bandit
Fireball
Minions Goblin Gang Barbarians Bandit
Poison
Minions Goblin Gang Barbarians
Lightning
Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Miner Bandit Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minions Royal Giant The Log Bandit
Minions
Royal Giant Miner Zap Bandit
Goblin Gang
Miner Royal Giant Bandit
Barbarians
Royal Giant
Minions Miner Zap Goblin Gang The Log Bandit
The Log
Zap Royal Giant Miner Bandit
Miner
Zap Minions Goblin Gang Royal Giant The Log Bandit
Bandit
Zap Minions Goblin Gang Royal Giant The Log Miner

Defense Synergies 0 14

Zap
Minions Goblin Gang Barbarians The Log Miner Bandit
Minions
Zap The Log Bandit
Goblin Gang
Zap Barbarians The Log Miner Bandit
Barbarians
Zap Goblin Gang
Royal Giant
The Log
Zap Minions Goblin Gang Miner Bandit
Miner
Zap Goblin Gang The Log
Bandit
Zap Minions Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Barbarians Zap Minions Goblin Gang The Log Bandit
Goblin Gang Barbarians Minions Bandit
Barbarians Minions Goblin Gang Bandit
Barbarians The Log
Goblin Gang The Log Zap Minions Bandit
Minions Zap Goblin Gang
Zap Barbarians The Log Bandit
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Miner Bandit
Minions Goblin Gang Barbarians Zap The Log Bandit
Minions Zap Goblin Gang
Barbarians Zap Minions Goblin Gang The Log Bandit
Zap Minions Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bandit
Barbarians Zap Goblin Gang The Log Bandit
Barbarians Minions Goblin Gang
Zap Minions Goblin Gang Barbarians The Log Bandit
Zap The Log Minions Barbarians Bandit
Barbarians
Goblin Gang Minions Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Bandit
Bandit Zap Goblin Gang The Log Miner
Goblin Gang Barbarians Bandit Zap Minions The Log
Goblin Gang Zap Barbarians The Log Bandit
Barbarians Goblin Gang Bandit
Zap Minions Goblin Gang
Goblin Gang Minions Barbarians Bandit
Barbarians
Zap Minions Barbarians The Log Bandit
Goblin Gang Barbarians
Minions Barbarians
Zap Barbarians The Log
Barbarians Goblin Gang Bandit
Barbarians
Goblin Gang Barbarians Zap Minions The Log
Minions Zap Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Miner Bandit
The Log Miner Bandit
Barbarians The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Miner Zap Bandit
Minions Goblin Gang
Miner Zap The Log Bandit
Zap
The Log Miner Bandit
Minions Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Minions
Zap The Log Bandit
Zap The Log Miner
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log
The Log Miner Zap Bandit
Zap The Log Miner Bandit
Miner Zap The Log Bandit
Zap
Zap Minions
Zap The Log Miner Bandit
Zap
The Log
Zap Minions Goblin Gang Barbarians Bandit
Zap
The Log
Miner Goblin Gang
The Log Zap
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log Miner Bandit

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