My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Giant Skeleton Inferno Dragon
Fireball
Hog Rider Witch Inferno Dragon
Poison
Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Hog Rider Inferno Dragon Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Witch Giant Skeleton The Log Mega Knight
Hog Rider
Zap The Log Tornado Witch Giant Skeleton Mega Knight
Tornado
Zap Hog Rider Witch Giant Skeleton The Log Mega Knight
Witch
Zap Hog Rider Tornado Giant Skeleton Mega Knight
Giant Skeleton
Zap Hog Rider Tornado Witch The Log
The Log
Hog Rider Zap Tornado Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Tornado Witch The Log

Defense Synergies 1 17

Zap
Mega Knight Tornado Witch Giant Skeleton The Log Inferno Dragon
Hog Rider
Tornado
Zap Witch Giant Skeleton The Log Inferno Dragon Mega Knight
Witch
Zap Tornado Giant Skeleton The Log Mega Knight
Giant Skeleton
Zap Tornado Witch The Log
The Log
Zap Tornado Witch Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Zap Tornado The Log Mega Knight
Mega Knight
Zap Tornado Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Zap Witch The Log Mega Knight
Tornado Witch Mega Knight Giant Skeleton Inferno Dragon
Witch Inferno Dragon Mega Knight
Tornado Giant Skeleton The Log Mega Knight
Tornado The Log Zap Mega Knight
Tornado Inferno Dragon Zap Witch
Zap Giant Skeleton The Log Mega Knight
Witch Inferno Dragon Tornado
Tornado Giant Skeleton Mega Knight
Witch Zap Tornado Giant Skeleton The Log Mega Knight
Inferno Dragon Zap Tornado Witch
Mega Knight Zap Witch Giant Skeleton The Log
Mega Knight Zap Tornado Witch The Log
Inferno Dragon Mega Knight
Tornado Zap The Log Inferno Dragon Mega Knight
Mega Knight Tornado Witch
Mega Knight Zap Tornado Witch The Log
Zap Tornado Witch The Log Giant Skeleton Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Giant Skeleton
Zap The Log Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Zap Witch The Log
Giant Skeleton Mega Knight Zap Tornado The Log
Giant Skeleton Witch Inferno Dragon Mega Knight
Zap Tornado Witch
Witch Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Zap Giant Skeleton Mega Knight Tornado Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Giant Skeleton
Mega Knight Zap Tornado Giant Skeleton The Log
Giant Skeleton Mega Knight Witch
Witch Mega Knight
Witch Zap Tornado Giant Skeleton The Log Inferno Dragon
Mega Knight Zap Witch Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Tornado The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log Mega Knight
Zap Tornado Witch
Tornado Witch The Log
The Log Zap Tornado
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Tornado
Zap The Log Mega Knight
Zap Tornado Witch The Log Mega Knight
Giant Skeleton The Log Mega Knight
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Witch Mega Knight
Witch Inferno Dragon
The Log Zap Tornado Witch
Zap Tornado Witch The Log Mega Knight
Zap Tornado The Log
Zap Tornado Witch
Zap Witch
Zap The Log Mega Knight
Zap
Giant Skeleton Mega Knight
The Log
Zap Witch
Zap Tornado Witch
The Log
Mega Knight
The Log Zap
Zap Tornado Giant Skeleton
Mega Knight
Zap Tornado Witch Giant Skeleton The Log
Zap Tornado Witch
Zap Tornado Witch Giant Skeleton The Log Mega Knight

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