My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Musketeer Miner Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Mortar Musketeer Ice Wizard
The Log
Musketeer
Earthquake
Mortar
Arrows
Royal Delivery
Musketeer Bowler Miner Ice Wizard Inferno Dragon
Fireball
Mortar Musketeer Bowler Ice Wizard Inferno Dragon
Poison
Mortar Musketeer Ice Wizard
Lightning
Mortar Musketeer Bowler Ice Wizard Inferno Dragon
Rocket
Mortar Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Miner Ice Wizard Mortar Musketeer Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Miner Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Musketeer Tornado The Log
Musketeer
Mortar Bowler The Log Miner
Tornado
Mortar Bowler The Log Ice Wizard
Bowler
Musketeer Tornado The Log Miner Ice Wizard
The Log
Mortar Musketeer Tornado Bowler Miner
Miner
Mortar Musketeer Bowler The Log Inferno Dragon
Ice Wizard
Tornado Bowler
Inferno Dragon
Miner

Defense Synergies 4 15

Mortar
Musketeer Tornado The Log Ice Wizard Inferno Dragon
Musketeer
The Log Mortar Tornado Bowler Miner
Tornado
Bowler Ice Wizard Mortar Musketeer The Log Inferno Dragon
Bowler
Tornado The Log Musketeer Ice Wizard
The Log
Musketeer Bowler Mortar Tornado Miner Ice Wizard Inferno Dragon
Miner
Musketeer The Log
Ice Wizard
Tornado Mortar Bowler The Log Inferno Dragon
Inferno Dragon
Mortar Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Musketeer The Log
Inferno Dragon Mortar Musketeer The Log Ice Wizard
Mortar Tornado Bowler Musketeer Ice Wizard Inferno Dragon
Inferno Dragon Mortar Musketeer Bowler Ice Wizard
Tornado Bowler The Log
Tornado Bowler The Log Musketeer Ice Wizard
Musketeer Tornado Inferno Dragon Mortar Ice Wizard
Bowler Musketeer The Log
Inferno Dragon Mortar Musketeer Tornado Ice Wizard
Tornado Musketeer Bowler Miner Ice Wizard
Ice Wizard Musketeer Tornado Bowler The Log
Musketeer Inferno Dragon Tornado Ice Wizard
Mortar Bowler Musketeer The Log Ice Wizard
Bowler Mortar Tornado The Log
Inferno Dragon Mortar
Tornado Mortar Bowler The Log Inferno Dragon
Mortar Musketeer Tornado Bowler
Mortar Musketeer Tornado Bowler The Log Ice Wizard
Mortar Tornado The Log Musketeer Bowler Ice Wizard Inferno Dragon
Mortar Musketeer Tornado Inferno Dragon
Bowler Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Mortar Musketeer Bowler The Log Miner Inferno Dragon
Musketeer Bowler The Log
Bowler Musketeer Tornado The Log
Musketeer Bowler Inferno Dragon
Musketeer Tornado Ice Wizard
Musketeer Bowler Ice Wizard
Inferno Dragon
Mortar Tornado The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Bowler
Tornado Bowler The Log
Bowler
Musketeer Bowler
Mortar Musketeer Tornado Bowler The Log Inferno Dragon
Bowler Musketeer The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Musketeer Tornado Bowler The Log Miner Ice Wizard
The Log Miner
Musketeer The Log
Mortar Bowler The Log
Musketeer Tornado Ice Wizard
Mortar Musketeer Tornado Bowler The Log
The Log Tornado Bowler Ice Wizard
The Log Miner Mortar Tornado
Musketeer Tornado Bowler
Miner Mortar Musketeer Tornado Bowler The Log
Musketeer Tornado
Mortar Musketeer Bowler The Log Miner
Mortar Musketeer
Mortar Musketeer The Log
Mortar Musketeer Bowler The Log
Mortar Musketeer Bowler The Log
Mortar Tornado
Mortar Musketeer Bowler The Log
Mortar Tornado Bowler The Log Miner
Musketeer Bowler The Log
Tornado
Musketeer Tornado Bowler The Log
Mortar Musketeer The Log
Tornado The Log Mortar Bowler Ice Wizard
Inferno Dragon
Mortar The Log Miner Musketeer Tornado Bowler Ice Wizard
Mortar Musketeer Tornado Bowler The Log Miner
Miner Mortar Musketeer Tornado The Log
Musketeer Tornado Ice Wizard
Musketeer
Bowler
Mortar Musketeer The Log Miner
Bowler The Log
Musketeer
Musketeer Tornado Ice Wizard
The Log
Miner Musketeer Bowler
The Log Mortar Musketeer Bowler
Tornado
Musketeer
Musketeer Tornado Bowler The Log
Musketeer Tornado
Mortar Musketeer Tornado Bowler The Log Miner

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