My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Balloon
Giant Snowball
Archers Minions Minion Horde Balloon
Zap
Archers Minions Minion Horde Balloon
Barbarian Barrel
Archers Knight
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions Minion Horde
Royal Delivery
Archers Knight Minions Minion Horde Mini P.E.K.K.A Balloon
Fireball
Archers Minions Minion Horde Balloon
Poison
Archers Minions Minion Horde Balloon
Lightning
Knight Mini P.E.K.K.A Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Mini P.E.K.K.A Freeze Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Knight Minions Minion Horde Mini P.E.K.K.A Freeze
Archers
Knight Zap Mini P.E.K.K.A Balloon
Knight
Archers Minions Balloon Zap Minion Horde
Minions
Knight Zap Mini P.E.K.K.A Balloon
Minion Horde
Zap Knight Freeze
Mini P.E.K.K.A
Zap Archers Minions
Freeze
Balloon Zap Minion Horde
Balloon
Zap Knight Freeze Archers Minions

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Archers Knight Minions Minion Horde
Archers
Knight Zap Minions Mini P.E.K.K.A
Knight
Archers Minions Zap Minion Horde Mini P.E.K.K.A
Minions
Knight Zap Archers Freeze
Minion Horde
Zap Knight Freeze
Mini P.E.K.K.A
Zap Archers Knight Freeze
Freeze
Minions Minion Horde Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Minion Horde
Minion Horde Mini P.E.K.K.A Zap Knight Minions
Minion Horde Mini P.E.K.K.A Archers Knight Minions Freeze
Minion Horde Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A
Freeze Zap Archers Minions
Minions Minion Horde Zap Archers Freeze
Zap
Minion Horde Mini P.E.K.K.A Minions
Knight Archers Minion Horde Mini P.E.K.K.A
Archers Minions Minion Horde Zap Knight Freeze
Minions Minion Horde Zap Archers
Minion Horde Mini P.E.K.K.A Zap Knight Minions Freeze
Zap Minions Minion Horde Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Zap Mini P.E.K.K.A Freeze
Minion Horde Knight Minions Mini P.E.K.K.A
Zap Archers Knight Minions Minion Horde
Zap Freeze Archers Knight Minions
Mini P.E.K.K.A
Archers Knight Minions Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers
Zap Archers Knight Mini P.E.K.K.A
Zap Knight Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Minion Horde
Knight Minion Horde Mini P.E.K.K.A
Zap Archers Minions Minion Horde Freeze
Mini P.E.K.K.A Archers Knight Minions Minion Horde
Mini P.E.K.K.A Knight Minion Horde
Zap Minion Horde Freeze Knight Minions Mini P.E.K.K.A
Minion Horde
Knight Minions Minion Horde Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Minion Horde
Archers Minion Horde
Zap Archers Knight Minions Minion Horde Mini P.E.K.K.A Freeze
Minions Zap Archers Minion Horde Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Freeze
Zap
Minion Horde
Knight Freeze
Zap Minion Horde
Zap Minions Minion Horde Freeze
Archers Minion Horde
Zap Freeze
Zap
Minions Minion Horde Mini P.E.K.K.A
Zap Knight Minion Horde
Zap Archers
Knight
Minions Minion Horde Freeze
Zap
Zap Minion Horde
Minion Horde
Freeze
Minions Minion Horde Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Minions Minion Horde
Zap Minion Horde
Zap Freeze
Minion Horde
Zap
Zap
Zap
Zap Archers Minion Horde
Zap Minions Minion Horde Freeze
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Archers Minions Freeze
Zap Archers
Freeze
Knight Minion Horde Mini P.E.K.K.A
Zap
Zap
Minion Horde
Zap Minions Minion Horde Freeze
Zap
Zap Freeze

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