My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Goblin Hut
Zap
Goblin Hut Inferno Tower
Barbarian Barrel
Barbarians Goblin Hut Inferno Tower Wizard
The Log
Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Wizard
Fireball
Barbarians Goblin Hut Inferno Tower Wizard
Poison
Barbarians Goblin Hut Inferno Tower Wizard
Lightning
Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Barbarians Goblin Hut Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap The Log Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Hut The Log
Barbarians
Goblin Hut
Zap Mirror The Log
Inferno Tower
Wizard
Rocket
Mirror
Mirror
Zap The Log Goblin Hut Rocket
The Log
Mirror Zap Goblin Hut

Defense Synergies 2 11

Zap
Mirror Barbarians Goblin Hut Inferno Tower The Log
Barbarians
Zap
Goblin Hut
Zap Inferno Tower Wizard Mirror
Inferno Tower
The Log Zap Goblin Hut Mirror
Wizard
Goblin Hut The Log
Rocket
The Log
Mirror
Zap Goblin Hut Inferno Tower The Log
The Log
Inferno Tower Zap Wizard Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Goblin Hut Inferno Tower Wizard The Log
Barbarians Inferno Tower Zap Goblin Hut The Log
Barbarians Goblin Hut Inferno Tower Rocket
Barbarians Goblin Hut Inferno Tower
Barbarians Rocket The Log
The Log Zap
Inferno Tower Rocket Zap Goblin Hut Wizard
Rocket Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Goblin Hut
Barbarians Inferno Tower
Barbarians Zap Goblin Hut Wizard The Log
Inferno Tower Zap Goblin Hut Wizard
Barbarians Goblin Hut Inferno Tower Zap Wizard Rocket The Log
Wizard Rocket Zap Barbarians Goblin Hut The Log
Barbarians Inferno Tower Goblin Hut
Barbarians Inferno Tower Rocket Zap Goblin Hut The Log
Barbarians Wizard Goblin Hut Inferno Tower
Zap Barbarians Goblin Hut Wizard The Log
Zap Wizard The Log Barbarians Goblin Hut
Barbarians Goblin Hut Inferno Tower
Wizard Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Goblin Hut Inferno Tower
Zap Wizard Rocket The Log
Barbarians Zap Goblin Hut Inferno Tower Rocket The Log
Rocket Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Goblin Hut
Wizard Rocket Zap Goblin Hut
Rocket Barbarians Goblin Hut Inferno Tower
Inferno Tower Barbarians
Zap Rocket Barbarians Goblin Hut Inferno Tower The Log
Inferno Tower Barbarians Goblin Hut
Barbarians Goblin Hut Inferno Tower
Rocket Zap Barbarians The Log
Barbarians Rocket Inferno Tower Wizard
Wizard Barbarians
Barbarians Goblin Hut Inferno Tower Zap Rocket The Log
Zap Barbarians Goblin Hut Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log
Rocket Goblin Hut The Log
Barbarians Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Rocket
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Rocket
Rocket Zap Wizard The Log
Zap Wizard Rocket
Rocket Goblin Hut The Log
Rocket
Zap Goblin Hut The Log
Rocket Zap Goblin Hut Wizard The Log
Goblin Hut Wizard Rocket The Log
Rocket
Rocket
Rocket Zap Wizard The Log
Rocket Zap Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Zap Barbarians The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Rocket Zap The Log
Zap Wizard
Zap Rocket Goblin Hut Wizard
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard The Log
Zap Barbarians Goblin Hut Rocket
Rocket Zap Wizard
The Log
Wizard Rocket
The Log Zap Wizard
Rocket Zap
Zap Rocket The Log
Zap Rocket
Zap Rocket The Log

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