My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Goblin Hut Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Fire Spirit Spear Goblins Goblin Hut Baby Dragon
Zap
Fire Spirit Spear Goblins Goblin Hut
Barbarian Barrel
Fire Spirit Spear Goblins Valkyrie Goblin Hut Royal Ghost
The Log
Fire Spirit Spear Goblins Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Fire Spirit Spear Goblins Goblin Hut
Royal Delivery
Fire Spirit Spear Goblins Valkyrie Goblin Hut Baby Dragon Royal Ghost
Fireball
Goblin Hut Baby Dragon
Poison
Spear Goblins Goblin Hut
Lightning
Valkyrie Goblin Hut Baby Dragon
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie Rage Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Rage The Log Royal Ghost Valkyrie Baby Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Rage The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon
Spear Goblins
Valkyrie Goblin Hut Baby Dragon Royal Ghost
Valkyrie
Fire Spirit Spear Goblins Goblin Hut Baby Dragon Royal Ghost
Goblin Hut
Spear Goblins Valkyrie Baby Dragon The Log Royal Ghost
Rage
Baby Dragon
Fire Spirit Spear Goblins Valkyrie Goblin Hut
The Log
Goblin Hut
Royal Ghost
Spear Goblins Valkyrie Goblin Hut

Defense Synergies 0 15

Fire Spirit
Spear Goblins Valkyrie The Log
Spear Goblins
Fire Spirit Valkyrie Goblin Hut Baby Dragon The Log Royal Ghost
Valkyrie
Fire Spirit Spear Goblins Goblin Hut Baby Dragon The Log
Goblin Hut
Spear Goblins Valkyrie Baby Dragon Royal Ghost
Rage
Baby Dragon
Spear Goblins Valkyrie Goblin Hut The Log
The Log
Fire Spirit Spear Goblins Valkyrie Baby Dragon Royal Ghost
Royal Ghost
Spear Goblins Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Goblin Hut Baby Dragon The Log
Valkyrie Goblin Hut The Log
Goblin Hut Fire Spirit Valkyrie
Goblin Hut Valkyrie
Valkyrie The Log
The Log Fire Spirit Spear Goblins Valkyrie Baby Dragon Royal Ghost
Fire Spirit Spear Goblins Goblin Hut Baby Dragon
Valkyrie Baby Dragon The Log
Goblin Hut
Fire Spirit Spear Goblins Valkyrie Royal Ghost
Valkyrie Spear Goblins Goblin Hut Baby Dragon The Log Royal Ghost
Spear Goblins Goblin Hut Baby Dragon
Goblin Hut Fire Spirit Valkyrie The Log
Fire Spirit Valkyrie Goblin Hut Baby Dragon The Log Royal Ghost
Goblin Hut
Goblin Hut The Log
Valkyrie Goblin Hut
Fire Spirit Spear Goblins Valkyrie Goblin Hut Baby Dragon The Log Royal Ghost
Valkyrie Baby Dragon The Log Fire Spirit Spear Goblins Goblin Hut Royal Ghost
Goblin Hut
Valkyrie Royal Ghost Fire Spirit Spear Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Goblin Hut Royal Ghost
Valkyrie Baby Dragon The Log Royal Ghost
Spear Goblins Valkyrie Goblin Hut The Log
Valkyrie The Log
Valkyrie Goblin Hut
Fire Spirit Goblin Hut Baby Dragon
Spear Goblins Valkyrie Goblin Hut
Valkyrie
Spear Goblins Valkyrie Goblin Hut Baby Dragon The Log
Goblin Hut
Valkyrie Goblin Hut
Valkyrie The Log
Valkyrie
Valkyrie Baby Dragon
Goblin Hut Spear Goblins Valkyrie Baby Dragon The Log
Valkyrie Goblin Hut Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Royal Ghost
Baby Dragon The Log Royal Ghost
Goblin Hut Baby Dragon The Log
Valkyrie The Log
Fire Spirit Valkyrie Baby Dragon The Log
Fire Spirit Spear Goblins Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit
Valkyrie The Log
Fire Spirit Baby Dragon
Fire Spirit Goblin Hut Baby Dragon The Log
Baby Dragon
Goblin Hut Baby Dragon The Log
Spear Goblins Goblin Hut Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Valkyrie Baby Dragon
The Log Baby Dragon Royal Ghost
Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Baby Dragon
Goblin Hut
The Log
The Log
Fire Spirit Spear Goblins Goblin Hut
Fire Spirit Baby Dragon
The Log
Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Royal Ghost

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