My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Valkyrie Royal Ghost
The Log
Fire Spirit Elite Barbarians
Earthquake
Tesla
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Valkyrie Royal Ghost
Fireball
Tesla Elite Barbarians
Poison
Bats
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Arrows Royal Ghost Tesla Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Bats
Valkyrie Elite Barbarians
Arrows
Elite Barbarians
Tesla
Elite Barbarians
Arrows Valkyrie Fire Spirit Bats The Log Royal Ghost
Valkyrie
Fire Spirit Bats Elite Barbarians Royal Ghost
The Log
Elite Barbarians
Royal Ghost
Elite Barbarians Valkyrie

Defense Synergies 2 11

Fire Spirit
Valkyrie The Log
Bats
Tesla Valkyrie The Log
Arrows
Tesla Valkyrie
Tesla
The Log Bats Arrows Valkyrie
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Fire Spirit Bats Arrows Tesla The Log
The Log
Tesla Fire Spirit Bats Elite Barbarians Valkyrie Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Elite Barbarians Bats Tesla Valkyrie The Log
Tesla Fire Spirit Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Bats Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Fire Spirit Bats Tesla Valkyrie Royal Ghost
Bats Tesla Fire Spirit Arrows
Arrows Tesla Valkyrie The Log
Tesla Elite Barbarians
Elite Barbarians Fire Spirit Tesla Valkyrie Royal Ghost
Bats Valkyrie Arrows Tesla The Log Royal Ghost
Arrows Tesla Bats
Tesla Fire Spirit Bats Elite Barbarians Valkyrie The Log
Fire Spirit Valkyrie Bats Arrows Tesla The Log Royal Ghost
Elite Barbarians Tesla
Tesla Elite Barbarians The Log
Tesla Bats Arrows Elite Barbarians Valkyrie
Fire Spirit Arrows Tesla Bats Elite Barbarians Valkyrie The Log Royal Ghost
Arrows Valkyrie The Log Fire Spirit Bats Tesla Royal Ghost
Tesla Elite Barbarians
Valkyrie Royal Ghost Fire Spirit Bats Arrows Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Elite Barbarians Royal Ghost
Arrows Tesla Elite Barbarians Valkyrie The Log Royal Ghost
Bats Elite Barbarians Valkyrie The Log
Valkyrie Bats Tesla Elite Barbarians The Log
Tesla Elite Barbarians Valkyrie
Fire Spirit Arrows Bats Tesla
Bats Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie The Log
Tesla
Bats Tesla Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Tesla Valkyrie
Tesla Valkyrie
Tesla Elite Barbarians Bats Valkyrie The Log
Bats Arrows Valkyrie Tesla Elite Barbarians The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows Valkyrie The Log
Fire Spirit Arrows Valkyrie The Log
Arrows Fire Spirit Bats
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Bats Elite Barbarians
Arrows Valkyrie The Log
Fire Spirit Arrows
Fire Spirit Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Fire Spirit Arrows The Log
Fire Spirit Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Valkyrie
Arrows The Log Royal Ghost
Arrows The Log
Arrows The Log
Elite Barbarians Fire Spirit Bats Arrows
Bats
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Fire Spirit Bats
Fire Spirit Arrows
Arrows The Log
Valkyrie
Arrows The Log
Arrows
Elite Barbarians
Bats Elite Barbarians The Log
Bats
The Log Royal Ghost

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