My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Fire Spirit Minions Goblin Gang Witch
Zap
Fire Spirit Minions Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Minions Goblin Gang Witch
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Witch
Fireball
Minions Goblin Gang Elite Barbarians Witch
Poison
Minions Goblin Gang Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Giant Witch Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant
Zap
Elite Barbarians Giant Fire Spirit Minions Witch
Minions
Giant Zap Elite Barbarians
Goblin Gang
Giant
Elite Barbarians
Zap Fire Spirit Minions
Giant
Zap Minions Lightning Fire Spirit Goblin Gang Witch
Witch
Zap Giant
Lightning
Giant

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Minions Goblin Gang Elite Barbarians Witch
Minions
Zap
Goblin Gang
Zap
Elite Barbarians
Zap
Giant
Witch
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Elite Barbarians Zap Minions Goblin Gang Witch
Goblin Gang Witch Fire Spirit Minions Elite Barbarians Lightning
Elite Barbarians Witch Minions Goblin Gang
Lightning Elite Barbarians
Goblin Gang Fire Spirit Zap Minions
Minions Lightning Fire Spirit Zap Goblin Gang Witch
Lightning Zap
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit
Minions Goblin Gang Witch Zap
Minions Zap Goblin Gang Witch
Fire Spirit Zap Minions Goblin Gang Elite Barbarians Witch Lightning
Fire Spirit Zap Minions Goblin Gang Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning
Minions Goblin Gang Elite Barbarians Witch
Fire Spirit Zap Minions Goblin Gang Elite Barbarians Witch
Zap Witch Fire Spirit Minions
Elite Barbarians
Goblin Gang Fire Spirit Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Lightning
Goblin Gang Zap Minions Elite Barbarians Witch Lightning
Goblin Gang Lightning Zap Elite Barbarians
Goblin Gang Elite Barbarians Witch
Fire Spirit Zap Minions Goblin Gang Witch
Goblin Gang Minions Elite Barbarians Witch Lightning
Elite Barbarians
Zap Lightning Minions Elite Barbarians Witch
Witch Goblin Gang
Minions Elite Barbarians Witch
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Zap Minions Lightning
Minions Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap
Fire Spirit Zap Minions Witch
Fire Spirit Witch
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Minions Goblin Gang Elite Barbarians
Lightning Zap
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap Witch
Lightning
Lightning
Minions Lightning
Lightning Fire Spirit Zap
Lightning Fire Spirit Zap Witch
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Elite Barbarians Lightning Fire Spirit Zap Witch
Zap Lightning Minions Witch
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Minions Goblin Gang Witch
Lightning Fire Spirit Zap Witch
Lightning Goblin Gang
Zap Lightning
Lightning Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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