My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Minion Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Bandit
Giant Snowball
Fire Spirit Bomber Bats Cannon Mega Minion
Zap
Fire Spirit Bomber Bats Cannon Bandit
Barbarian Barrel
Fire Spirit Bomber Cannon Bandit
The Log
Fire Spirit Bomber Cannon Bandit
Earthquake
Bomber Cannon
Arrows
Fire Spirit Bomber Bats
Royal Delivery
Fire Spirit Bomber Bats Mega Minion Bandit
Fireball
Bomber Cannon Mega Minion Bandit
Poison
Bomber Bats Cannon Mega Minion
Lightning
Cannon Mega Minion Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Arrows Cannon Mega Minion Bandit Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Giant Bandit
Bomber
Giant Bats Bandit
Bats
Giant Bomber Mega Minion Bandit
Arrows
Giant Mega Minion Bandit
Cannon
Mega Minion
Giant Fire Spirit Bats Arrows
Giant
Bomber Bats Arrows Mega Minion Fire Spirit Bandit
Bandit
Fire Spirit Bomber Bats Arrows Giant

Defense Synergies 0 11

Fire Spirit
Bomber
Bats Cannon Bandit
Bats
Bomber Cannon Bandit
Arrows
Cannon Mega Minion Bandit
Cannon
Bomber Bats Arrows Mega Minion Bandit
Mega Minion
Arrows Cannon Bandit
Giant
Bandit
Bomber Bats Arrows Cannon Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mega Minion
Bomber Bats Cannon Mega Minion Bandit
Cannon Fire Spirit Bomber Bats Mega Minion Bandit
Cannon Bomber Bats Mega Minion Bandit
Bomber Arrows
Arrows Fire Spirit Bomber Bats Cannon Mega Minion Bandit
Bats Mega Minion Fire Spirit Arrows Cannon
Arrows Cannon Bandit
Cannon
Fire Spirit Bomber Cannon Bandit
Bats Bomber Arrows Cannon Mega Minion Bandit
Arrows Mega Minion Bats
Cannon Fire Spirit Bomber Bats Bandit
Fire Spirit Bomber Bats Arrows Cannon Mega Minion
Cannon Bandit
Cannon Bandit
Bomber Bats Arrows Cannon
Fire Spirit Arrows Cannon Bomber Bats Mega Minion Bandit
Arrows Fire Spirit Bomber Bats Cannon Mega Minion Bandit
Cannon
Bomber Fire Spirit Bats Arrows Cannon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Bomber Arrows Mega Minion
Bandit Bats
Bats Bandit
Cannon Bandit
Fire Spirit Arrows Bats
Bats Mega Minion Bandit
Bats Mega Minion Bandit
Cannon Mega Minion
Bats Mega Minion
Arrows
Cannon Bandit
Bomber Cannon
Bomber Bats Mega Minion
Bats Arrows Bomber Cannon Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Bomber Fire Spirit Arrows
Arrows Fire Spirit Bats Mega Minion
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows Bandit
Fire Spirit Bats
Arrows Bandit
Fire Spirit Arrows
Fire Spirit Bandit
Arrows Bandit
Arrows
Bomber Arrows Bandit
Arrows Bandit
Arrows
Bomber Bats
Fire Spirit Bomber Arrows Mega Minion Bandit
Fire Spirit Bomber Arrows
Arrows
Arrows
Arrows Fire Spirit Bomber
Mega Minion
Arrows Bandit
Arrows Bandit
Arrows Bandit
Fire Spirit Bats Arrows
Bats Mega Minion
Mega Minion
Bomber Arrows Bandit
Arrows
Arrows
Fire Spirit Bats Bandit
Fire Spirit Arrows Mega Minion
Arrows
Mega Minion
Arrows Bomber
Arrows
Mega Minion
Bats
Bats
Bandit

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