My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince
Giant Snowball
Fire Spirit Bats Archers
Zap
Fire Spirit Bats Archers Mortar Dark Prince
Barbarian Barrel
Fire Spirit Archers Knight Mortar Dark Prince
The Log
Fire Spirit Archers Dark Prince
Earthquake
Archers Mortar
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight Dark Prince
Fireball
Archers Mortar
Poison
Bats Archers Mortar
Lightning
Knight Mortar Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Archers Knight Mortar Dark Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Archers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Dark Prince
Bats
Knight Mortar Dark Prince
Archers
Knight Mortar Dark Prince
Knight
Bats Archers Mortar Fire Spirit The Log
Mortar
Knight Fire Spirit Bats Archers Rocket Dark Prince The Log
Rocket
Mortar
Dark Prince
Fire Spirit Bats Archers Mortar
The Log
Knight Mortar

Defense Synergies 3 12

Fire Spirit
Knight The Log
Bats
Knight Mortar Dark Prince The Log
Archers
Knight Mortar Dark Prince The Log
Knight
Fire Spirit Bats Archers Mortar The Log
Mortar
Bats Archers Knight The Log
Rocket
The Log
Dark Prince
Bats Archers The Log
The Log
Fire Spirit Bats Archers Knight Mortar Rocket Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar The Log
Bats Knight Mortar Dark Prince The Log
Mortar Rocket Fire Spirit Bats Archers Knight Dark Prince
Bats Knight Mortar Dark Prince
Rocket Dark Prince The Log
The Log Fire Spirit Bats Archers Dark Prince
Bats Rocket Fire Spirit Archers Mortar
Rocket The Log
Mortar
Knight Fire Spirit Archers Dark Prince
Bats Archers Knight Dark Prince The Log
Bats Archers
Mortar Fire Spirit Bats Knight Rocket Dark Prince The Log
Fire Spirit Rocket Bats Mortar Dark Prince The Log
Knight Mortar
Rocket Mortar The Log
Bats Knight Mortar Dark Prince
Fire Spirit Mortar Bats Archers Knight Dark Prince The Log
Mortar The Log Fire Spirit Bats Archers Knight Dark Prince
Mortar
Dark Prince Fire Spirit Bats Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Dark Prince
Archers Knight Mortar Rocket The Log
Bats Knight Rocket Dark Prince The Log
Rocket Dark Prince Bats Knight The Log
Knight Dark Prince
Fire Spirit Rocket Bats Archers
Rocket Dark Prince Bats Archers Knight
Knight Dark Prince
Rocket Bats Knight Mortar Dark Prince The Log
Bats Knight Dark Prince
Rocket Dark Prince The Log
Rocket Dark Prince Knight
Archers
Bats Archers Knight Mortar Rocket Dark Prince The Log
Bats Archers Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar The Log
Rocket The Log
Knight Rocket Dark Prince The Log
Rocket Fire Spirit Mortar Dark Prince The Log
Fire Spirit Bats Rocket
Fire Spirit Archers Mortar The Log
The Log Fire Spirit
The Log Mortar
Rocket Fire Spirit Bats
Rocket Knight Mortar Dark Prince The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Bats Rocket
Rocket Fire Spirit Archers Mortar Dark Prince The Log
Rocket Fire Spirit Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Fire Spirit Mortar Dark Prince
Mortar The Log
Mortar The Log
Rocket Mortar The Log
Fire Spirit Bats Archers
Rocket Bats
Mortar Rocket The Log
Rocket
Rocket The Log
Fire Spirit Bats Archers Rocket Dark Prince
Rocket Fire Spirit Archers
The Log
Knight Rocket Dark Prince
The Log Mortar
Rocket
Dark Prince
Bats Rocket The Log
Bats Rocket
Mortar Rocket Dark Prince The Log

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