My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Barbarians Executioner
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Hog Rider Executioner
Fireball
Archers Minions Barbarians Hog Rider Executioner
Poison
Archers Minions Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Tornado Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Archers Minions Executioner The Log
Archers
Zap Hog Rider
Minions
Hog Rider Zap
Barbarians
Hog Rider
Hog Rider
Zap Minions The Log Archers Barbarians Tornado Executioner
Tornado
Zap Executioner Hog Rider The Log
Executioner
Tornado Zap Hog Rider The Log
The Log
Hog Rider Zap Tornado Executioner

Defense Synergies 1 12

Zap
Archers Minions Barbarians Tornado Executioner The Log
Archers
Zap Minions Tornado The Log
Minions
Zap Archers The Log
Barbarians
Zap
Hog Rider
Tornado
Executioner Zap Archers The Log
Executioner
Tornado Zap The Log
The Log
Zap Archers Minions Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner The Log
Barbarians Zap Minions Executioner The Log
Barbarians Tornado Archers Minions Executioner
Barbarians Minions
Barbarians Tornado The Log
Tornado The Log Zap Archers Minions Executioner
Minions Tornado Zap Archers Executioner
Zap Barbarians The Log
Barbarians Minions Tornado
Tornado Archers Barbarians
Archers Minions Barbarians Executioner Zap Tornado The Log
Minions Executioner Zap Archers Tornado
Barbarians Zap Minions The Log
Executioner Zap Minions Barbarians Tornado The Log
Barbarians
Barbarians Tornado Zap The Log
Barbarians Minions Tornado Executioner
Zap Archers Minions Barbarians Tornado Executioner The Log
Zap Tornado Executioner The Log Archers Minions Barbarians
Barbarians Tornado
Archers Minions Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Executioner The Log
Barbarians Zap Minions The Log
Zap Barbarians Tornado The Log
Barbarians Executioner
Executioner Zap Archers Minions Tornado
Archers Minions Barbarians
Barbarians
Zap Minions Barbarians Tornado The Log
Barbarians
Minions Barbarians
Zap Barbarians Tornado The Log
Barbarians Executioner
Archers Barbarians Executioner
Barbarians Zap Archers Minions Tornado Executioner The Log
Minions Executioner Zap Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
Barbarians The Log
Executioner Zap The Log
Executioner Zap Minions Tornado
Archers Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Minions Tornado
Zap Tornado The Log
Zap Archers Tornado Executioner
Executioner The Log
Minions
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Minions
Zap Archers Executioner The Log
Zap Tornado The Log
Minions The Log
Tornado
Tornado The Log
Zap Barbarians The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Zap Archers Tornado Executioner
Zap Minions
Zap The Log
Zap
The Log
Zap Archers Minions Barbarians
Zap Archers Tornado Executioner
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Executioner
Zap Minions Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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